Guide Kiryu through Chapter 10 of Yakuza Kiwami 2. Help him find survivors, deal with family drama, and navigate a budding romance in Sotenbori and Osaka.
Alright, so after that little detour in the Forbidden Room, we're back at Serena. Kiryu and Sayama decide it's time to head back to Sotenbori. While Sayama's getting sorted, you'll want to make your way over to Theater Square. As soon as you arrive, Kiryu's gonna bump into an old acquaintance, Takashi. Turns out, Takashi's the son of the Florist of Sai, and Kiryu met him about a year back. Family drama incoming! Your next stop is the Millennium Tower. The Florist will agree to meet Takashi, but only as the Florist, not as his dad. After that little chat, head back to Shellac to pick up Takashi, and you'll automatically be whisked away to the Millennium Tower meeting. Pretty much everything gets sorted out there, and Kiryu can finally meet up with Sayama back at Serena.
Things get a bit tense, and then you'll find yourselves in Osaka. The main goal here is to track down some Jingweon Mafia survivors. Your only real lead is a guy named 'Murai,' who's apparently hanging out at 'Keima.'
Back in Sotenbori, you'll notice there are six new Substories available. One of them is super important because it gives you the final Sotenbori Locker Key, so don't miss that!
Once you've wrapped up any side activities, head over to Aoi and chat with Tamiyo. She'll let you know Sayama isn't there. Your next move is to go to Stijl and talk to the barkeep. He'll point you towards the river. Head down to the footpath on the north side, and you'll find Sayama breaking up some punks who are hassling a couple. Then, she gets into a bit of trouble herself. Kiryu steps in, and you'll have to take down the punks. Right after that, some cops show up, and Sayama pulls Kiryu away to avoid the heat. They make their escape, but honestly, the real drama is the sparks flying between them! Sayama then asks Kiryu out, leading to a classic date montage that ends on a rooftop, because where else would it end? After some heartfelt moments, Sayama heads off.
Kiryu's next task is to 'kill time.' You can do this easily at the spot marked on the footpath. Head there, and you'll see a guy staring at a drawing. He walks to the river, about to toss it in, but Kiryu stops him. Kiryu recognizes it as a tattoo design and the man invites him for tea. Back at his studio, Kiryu meets the man's apprentice and learns his name is Kazahori the IV. The tattoo, Kohryu the Golden Dragon, is apparently a design only the acting master can use. Just as Kiryu asks why he was going to throw it away, the apprentice rushes in – the design's been stolen! Turns out, this is all part of a succession war for the Kazahori name between the current apprentice and a former student. Kiryu, naturally, offers to step in. Head to the marked spot on the second floor of Yotsudera Kaikan. Inside, you'll need to beat up Satoshi and his crew. The other two guys involved will then show up, and you'll learn that Ryuji Goda himself is sporting the Kohryu tattoo. Kiryu drops some wisdom about owning your own ink and deciding your own path. With that little dispute settled, the chapter wraps up.
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