Complete Yakuza 3 Chapter 10 walkthrough: Return to Okinawa, deal with orphanage issues, and find Toma. Includes substory details.
Walkthrough
- 1Head to any taxi and select the Airport to return to Okinawa.
- 2Upon arrival at Morning Glory, meet with your crew and update Nakahara.
- 3You will receive a call from Tamiya instructing you to wait until tomorrow to find Toma.
- 4Go to the orphanage and speak with Taichi, who is struggling with Mitsuo.
- 5After a (cutscene (a non-interactive cinematic the game plays automatically)) where Taichi injures himself, pick him up. The doctor diagnoses an asthma attack.
- 6Rikiya suggests a "special match" between Kiryu and himself to cheer Taichi up.
- 7Rikiya tells Kiryu to head into town to prepare for the match. You can use the Ryudo Office as a hideout, where the final Locker Key can be found.
- 8Return to the orphanage and head down to the beach for the match with Rikiya. Follow the on-screen instructions.
- 9After the match, it is revealed Taichi has a buckwheat allergy, not asthma. The Wrestle Dream resumes.
- 10Haruka rushes off into town. Follow her without a marker; she is near Blue Seal Ice Cream.
- 11Talk to Haruka, who is considering getting a job. She runs off; follow her to the lot south of the Tamashiro Office in Hatsumachi.
- 12She obtains some envelopes. Follow her back to the monorail station and then return home.
- 13After dinner, Haruka leaves again. Mikio mentions she has been seen with suspicious individuals.
- 14Return to the parking lot near the Tamashiro Office to find Haruka. Observe her interactions.
- 15Do not interrupt until two shady individuals approach Haruka again. You will learn about their scam and fight them.
- 16Return to the orphanage and check on the children. Izumi and Ayako are in the play room.
- 17Ayako expresses stress about being relied upon. The next day, Kiryu has a family meeting about Ayako.
- 18During the meeting, tell everyone they are being difficult regarding Ayako. Head downtown to find her.
- 19Ayako is by the Coin Lockers. A chase sequence begins. Follow her through Hatsumachi and around town, staying within the Chase Gauge limits.
- 20She will eventually return home with you. Return to the orphanage to resolve this issue.
- 21In the evening, Nakahara arrives, and Tamiya calls. Toma has been spotted in Hatsumachi at a pole-dancing club.
- 22Head downtown to Hatsumachi. Notice a new substory has appeared near the Ryudo Office; this is your only chance to do it during the normal story.
- 23Go to Hatsumachi and speak to the barker at the crossroads, who directs you to "Canal Grande" to the north.
- 24Talk to the person outside the club to enter. Kiryu spots Toma and Joji Kazama.
- 25A fight ensues with Kazama. He is a precise and technical fighter with a powerful counter throw. Use healing items or weapons if needed. Defeating Kazama concludes the chapter.
Tips
- You can return to Kamurocho via the Monorail Station (Airport) for 30,000 yen each way. Conserve these trips as they are costly.
- This chapter offers a significant period of freedom to complete Substories that may have been started earlier.
- The substory near the Ryudo Office is only available during this chapter and should not be missed.
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