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Chapter 10: Unfinished Business
Yakuza 3

Chapter 10: Unfinished Business

Complete Yakuza 3 Chapter 10 walkthrough: Return to Okinawa, deal with orphanage issues, and find Toma. Includes substory details.

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Complete Yakuza 3 Chapter 10 walkthrough: Return to Okinawa, deal with orphanage issues, and find Toma. Includes substory details.

Walkthrough
  1. 1
    Head to any taxi and select the Airport to return to Okinawa.
  2. 2
    Upon arrival at Morning Glory, meet with your crew and update Nakahara.
  3. 3
    You will receive a call from Tamiya instructing you to wait until tomorrow to find Toma.
  4. 4
    Go to the orphanage and speak with Taichi, who is struggling with Mitsuo.
  5. 5
    After a (cutscene (a non-interactive cinematic the game plays automatically)) where Taichi injures himself, pick him up. The doctor diagnoses an asthma attack.
  6. 6
    Rikiya suggests a "special match" between Kiryu and himself to cheer Taichi up.
  7. 7
    Rikiya tells Kiryu to head into town to prepare for the match. You can use the Ryudo Office as a hideout, where the final Locker Key can be found.
  8. 8
    Return to the orphanage and head down to the beach for the match with Rikiya. Follow the on-screen instructions.
  9. 9
    After the match, it is revealed Taichi has a buckwheat allergy, not asthma. The Wrestle Dream resumes.
  10. 10
    Haruka rushes off into town. Follow her without a marker; she is near Blue Seal Ice Cream.
  11. 11
    Talk to Haruka, who is considering getting a job. She runs off; follow her to the lot south of the Tamashiro Office in Hatsumachi.
  12. 12
    She obtains some envelopes. Follow her back to the monorail station and then return home.
  13. 13
    After dinner, Haruka leaves again. Mikio mentions she has been seen with suspicious individuals.
  14. 14
    Return to the parking lot near the Tamashiro Office to find Haruka. Observe her interactions.
  15. 15
    Do not interrupt until two shady individuals approach Haruka again. You will learn about their scam and fight them.
  16. 16
    Return to the orphanage and check on the children. Izumi and Ayako are in the play room.
  17. 17
    Ayako expresses stress about being relied upon. The next day, Kiryu has a family meeting about Ayako.
  18. 18
    During the meeting, tell everyone they are being difficult regarding Ayako. Head downtown to find her.
  19. 19
    Ayako is by the Coin Lockers. A chase sequence begins. Follow her through Hatsumachi and around town, staying within the Chase Gauge limits.
  20. 20
    She will eventually return home with you. Return to the orphanage to resolve this issue.
  21. 21
    In the evening, Nakahara arrives, and Tamiya calls. Toma has been spotted in Hatsumachi at a pole-dancing club.
  22. 22
    Head downtown to Hatsumachi. Notice a new substory has appeared near the Ryudo Office; this is your only chance to do it during the normal story.
  23. 23
    Go to Hatsumachi and speak to the barker at the crossroads, who directs you to "Canal Grande" to the north.
  24. 24
    Talk to the person outside the club to enter. Kiryu spots Toma and Joji Kazama.
  25. 25
    A fight ensues with Kazama. He is a precise and technical fighter with a powerful counter throw. Use healing items or weapons if needed. Defeating Kazama concludes the chapter.
Tips
  • You can return to Kamurocho via the Monorail Station (Airport) for 30,000 yen each way. Conserve these trips as they are costly.
  • This chapter offers a significant period of freedom to complete Substories that may have been started earlier.
  • The substory near the Ryudo Office is only available during this chapter and should not be missed.

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