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Part 28
XCOM: Enemy Within

Part 28

Analyze XCOM: Enemy Within Seekers (Aim 75, HP 5) and Sectoids (Aim 75, HP 3), plus detailed research pathways.

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Analyze XCOM: Enemy Within Seekers (Aim 75, HP 5) and Sectoids (Aim 75, HP 3), plus detailed research pathways.

Seeker Analysis:

Seekers are a flying alien unit in XCOM: Enemy Within. They possess an Aim of 75, 5 HP, and 20 Defense. Their abilities include:

  • Strangle: Decloaks and deals 2 damage, preventing the target from taking further actions. This effect can escalate, dealing 2 + n damage per turn where n is the number of turns the unit is strangled. Reaction fire can occur if the seeker decloaks within overwatch range, but the targeted unit cannot react. A successful strangle attempt means the seeker continues attacking unless hit, which releases the target. The released target suffers a 50 Aim reduction and 75% movement reduction but retains 2 actions, entering a 'catching breath' state.
  • Cloak: Allows the seeker to become invisible.
  • Seeker Gun: Deals 3 damage with a hit chance based on the Aim stat. This is rarely used unless soldiers are immune to strangle.

Seekers typically cloak and move away when activated. You cannot move into a space occupied by a cloaked seeker. Explosives can reveal a cloaked seeker but are generally considered a waste on such a weak enemy. Bioelectric skin also counters their cloaking. Seekers are not the most deadly enemy and can be accidentally killed while fighting other aliens like Mutons and Mechtoids. They have a unique calculating AI that targets the most vulnerable unit in your squad and cannot be stunned.

Sectoid Analysis:

Sectoids are described as the weakest aliens, possessing psionic talents but lacking bulletproof capabilities or good equipment. They carry weak plasma pistols. They have an Aim of 75, 3 HP, and 0 Defense. Their primary ability is:

  • Mind Merge: Grants a friendly target +1 HP, +25 Will, and +25 critical hit chance. Killing the casting Sectoid also kills the unit receiving the buff.

Research Pathways (RDUL):

Research in XCOM: Enemy Within involves several intertwined pathways:

Biology/Story Pathway:

  • Kill alien = Alien Biology research
  • Research Alien Biology = Arc Thrower + Alien Containment + Autospies pathway
  • Build Alien Containment = Interrogations pathway
  • Capture Outsider = Outsider shard research
  • Research Outsider = Assault alien base
  • Assault Alien Base (survive) = Hyperwave communication research
  • Research Hyperwave communication = Hyperwave facility
  • Build Hyperwave facility = Spot Overseer UFO
  • Shoot down Overseer UFO + raid = Ethereal device
  • Research Ethereal Device = Gollop Chamber + Psi lab + Psi armor

Weapons Pathway:

  • Kill aliens and get fragments = Weapon Fragments research
  • Research Weapon Fragments = Scope + Experimental warfare research (also opens plasma tech if a plasma weapon is captured)
  • Research Experimental Warfare = Foundry facility + Phoenix cannon + Beam Weapons research
  • Build Foundry Facility = Access to foundry projects pathway
  • Research Beam Weapons Research = Laser rifle + Laser pistol + Heavy Lasers research + Precision Lasers research
  • Research Precision Lasers = Scatter Laser + Laser sniper rifle
  • Research Heavy Laser = Heavy laser + Railgun + Laser cannon
  • Capture Alien Weapons (with appropriate biology research) = Access to research of the captured weapon
  • Research Plasma pistol = Plasma pistol
  • Research Light Plasma Rifle = Light plasma Rifle + Plasma rifle research + Plasma cannon
  • Research Plasma Rifle = Plasma rifle + Plasma sniper research + Alloy cannon research + Heavy Plasma Research (researching the last 3 unlocks associated weapons)

Armor Pathway:

  • Kill aliens and get fragments = Alien Material Research
  • Research Alien Materials = Experimental warfare + Nanofiber vest
  • Recover Alien Alloys + Research Alien Materials = Carapace armor research
  • Research Carapace armor = Carapace armor + Skeleton suit research
  • Research Skeleton Suit = Skeleton suit
  • Research Carapace armor + Research Elerium = Titan Armor research
  • Research Titan Armor = Titan Armor
  • Research Titan Armor + New Fighter Craft = Archangel Armor research
  • Research Archangel Armor = ArchAngel Armor
  • Research Titan Armor + Hyperwave communication research = Ghost Armor Research
  • Research Ghost Armor = Ghost Armor
  • Research Ethereal Device = Psi Armor

Engineering Pathway:

  • Recover Alien Nav computer = Alien flight computer research
  • Research Alien flight computer = Satellite nexus facility
  • Recover Alien power source = Alien power source research
  • Research Alien power source = Elerium generator facility + Elerium research
  • Research Alien Flight computer + Research Alien power source = New fighter craft Research
  • Research New fighter Craft = Firestorm craft + Emp cannon research
  • Emp Cannon Research = Emp cannon

Foundry Pathway:

  • Build Foundry = Improve pistol 1 project + Scope upgrade project + Heavy weapons platform project
  • Complete Improve Pistol 1 project = +10 Crit chance for pistol
  • Complete Scope Upgrade project = +10 Crit chance for equipping scope
  • Complete Heavy weapons platform project = SHIV + SHIV suppression research + MEC close combat project
  • Complete MEC close combat project = +6 damage to kinetic strike and kinetic strike does not end turn
  • Complete Shiv suppression = SHIVs can suppress
  • Complete Heavy weapons platform project + research Carapace armor = Alloy SHIV
  • Complete Heavy weapons platform project + research new fighter craft = Hover SHIV
  • Research Beam weapons = Improved pistol 2 project
Tips
  • Standard move and overwatch tactics are effective against Seekers.
  • Explosives can reveal cloaked Seekers but are generally not worth the cost.
  • Bioelectric skin is a hard counter to Seeker cloaking.
  • Be aware that Seekers target the most vulnerable unit in your squad.
  • Mind Merge on Sectoids can significantly boost a unit's critical hit chance and survivability, but killing the Sectoid also kills the buffed unit.
  • Capturing aliens is crucial for unlocking advanced weapon research.

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