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Part 10
XCOM: Enemy Within

Part 10

Learn how the squad activation system in XCOM: Enemy Within works, how to use it to your advantage, and strategies for scouting and advancing on the tactical map.

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Learn how the squad activation system in XCOM: Enemy Within works, how to use it to your advantage, and strategies for scouting and advancing on the tactical map.

This section details the squad activation system in XCOM: Enemy Within, explaining how enemy and Exalt squads become active, the implications for gameplay, and strategies for navigating the tactical map.

Squad Activation Explained:

Unlike previous X-COM games where aliens were constantly aggressive, in XCOM: Enemy Within, alien and Exalt squads start inactive. They become active when the game camera focuses on them, often accompanied by a brief cutscene. Once activated, these squads get two free moves or can go on overwatch if taking cover is impossible. Enemies that drop into the map are considered active immediately and usually go on overwatch. This system means enemies do not get to shoot first, allowing players to potentially eliminate them before they can act, provided careful movement and positioning.

Gameplay Implications:

The squad activation system reduces the pressure to rush through maps, as enemies are not immediately aggressive. This allows players to advance cautiously, using cover and managing action points effectively. However, it can penalize players who prefer to move quickly, such as when trying to save civilians on terror missions. The Assault class may also be disadvantaged as their need to close distance increases the likelihood of spotting and activating enemy squads.

Scouting and Advancing:

When entering a tactical map, it is recommended to quicksave (F10) and survey the area. Larger maps generally pose less risk of triggering multiple squads simultaneously. It is advisable to advance every turn, keeping the squad close but not bunched up, and utilizing cover. Avoid dashing or using all action points for movement, as this leaves soldiers vulnerable if an enemy squad is spotted. Generally, keep your squad facing the direction of advance to avoid rear attacks. Encountering multiple squads at once can be extremely dangerous and may necessitate the use of grenades, rockets, or reloading a save file. Reloading saves when soldiers die is recommended to maximize winning odds, as the game's enemy spawn locations can sometimes feel randomized.

Important Notes:

  • Overwatch uses slightly less ammo than a regular attack but deals the same damage.
  • Dashing enemies may still trigger overwatch but end their turn.
  • Enemies who drop in are considered active and will usually go on overwatch.
  • Careful movement can allow players to eliminate enemy squads before they act.
  • Bomb defusal missions can be particularly deadly due to map size and enemy density.
  • Meld is present on most missions except Terror, Council, and Exalt missions.
  • Quicksave frequently when scouting, and consider enabling autosave.
  • Reloading a save might change enemy positions due to potential glitches in enemy spawning.

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