Learn about the Plasma Pistol in warhammer 40000 space marine 2, its stats, perks, and how to use charged shots effectively against powerful enemies.
Availability: You gain access to the Plasma Pistol early in the campaign. In Operations mode, only the Bulwark and Heavy classes can use it.
Walkthrough
- 1The Plasma Pistol competes with the Heavy Bolt Pistol for a spot on your hip. In campaign mode, the choice is not critical, but in Operations mode, it becomes more significant due to weapon limitations and upgrades.
- 2The Plasma Pistol boasts better damage, accuracy, and range than the Bolt Pistol, but has a slower rate of fire and lacks armor-piercing capabilities.
- 3At higher quality tiers, the Bolt Pistol can close the damage gap, but the Plasma Pistol's superior range may be a deciding factor for the Bulwark and Heavy classes, who otherwise lack weapons with greater reach.
- 4The Plasma Pistol is particularly useful for the Heavy and Bulwark classes to deal with distant threats like Zoanthropes, which can be difficult to hit with their primary weapons.
- 5To use charged shots, hold down the fire button. Two bars framing the aiming reticle will fill, and once fully blue, you can fire a charged shot for greatly increased damage.
- 6Charged shots consume significant ammo and generate substantial weapon heat.
- 7The Plasma Pistol does not require reloading; instead, it generates heat. Firing too consistently can cause it to overheat and become temporarily inoperable.
- 8You can manually shed heat by holding the designated button, but the overheat penalty is not severe. Alternatively, moderate your fire rate to prevent overheating.
- 9If one weapon overheats, you can switch between your primary and secondary weapons. By the time you need to switch back, the plasma weapon should have cooled down.
- 10When not aimed, the Plasma Pistol is inaccurate even at medium range, solidifying its role as a weapon best reserved for elite enemies rather than mobs.
- 11The Plasma Pistol is a deliberate sidearm with diminished ammo capacity but greater stopping power, surprisingly potent against singular powerful enemies but poor against groups.
- 12If you choose the Heavy Plasma Incinerator as a Heavy, you can select class perks that boost plasma weapon efficacy, which will also benefit your Plasma Pistol sidearm.
Stats and Variants:
- Firepower: 3+
- Accuracy: 5+
- Rate of Fire: 3
- Venting Speed: 4 (sheds heat faster than heavier plasma counterparts)
- Range: 7
- Magazine Capacity: 90 (diminishes quickly with charged shots)
Tips
- The Plasma Pistol is ideal for picking off majoris or extremis enemies at a distance.
- Avoid relying on the Plasma Pistol to deal with large groups of enemies due to its lack of Area of Effect (AoE) damage.
- If you are playing as a Heavy with a Multi-Melta or a Bulwark, consider equipping the Plasma Pistol for its long-range threat capability.
- If you are a Heavy using a Heavy Bolter or Heavy Plasma Incinerator, the extra range of the Plasma Pistol might be less crucial, though class perks can still synergize.
- Manage your heat by either manually venting or moderating your fire rate to avoid prolonged downtime.
- Utilize charged shots for high-priority targets, as two fully charged shots can defeat most majoris and even some extremis enemies, depending on weapon quality and difficulty.
Comparison to Bolt Pistol:
- While the Plasma Pistol has better base damage, accuracy, and range, the Bolt Pistol can become competitive at higher quality tiers.
- The Plasma Pistol's range advantage is significant for classes that lack long-range primary options.
- Every class has access to the Bolt Pistol, meaning upgrades to it benefit the entire roster, unlike the Plasma Pistol which is class-restricted in Operations mode.
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