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All Pickups & Effects: Getting Started
Warhammer 40,000: Space Marine 2

All Pickups & Effects: Getting Started

Learn about all the pickups and effects in Warhammer 40,000: Space Marine 2, including Ammo Boxes, Medicae Stimms, Armour Boosts, Guardian Relics, and more. Get started with our guide.

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Learn about all the pickups and effects in Warhammer 40,000: Space Marine 2, including Ammo Boxes, Medicae Stimms, Armour Boosts, Guardian Relics, and more. Get started with our guide.

This guide covers all the pickups and effects available in Warhammer 40,000: Space Marine 2, detailing their functions and how they aid you in combat and progression.

  • Weapons and Grenades
  • Ammo Box
  • Ammo Cache
  • Armour Boost
  • Medicae Stimm
  • Guardian Relic
  • Armoury Data
  • Dataslate

Weapons and Grenades

You can find new weapons and grenades in the environment. You can equip one Primary Weapon, one Secondary Weapon, and one Melee Weapon. Newly found weapons and grenades come with full ammo. Discarded weapons can be picked up later if you don't pass a checkpoint. Heavy weapons (like Heavy Bolters and Multi-Meltas) are a tertiary ranged option. Equipping a heavy weapon means you cannot use other weapons unless you swap, which drops the heavy weapon. Heavy weapons in campaign mode have finite ammo and cannot be replenished; they become useless once empty.

Ammo Box

Ammo Boxes are common pickups that refill most weapons moderately. Heavy weapons in campaign mode are excluded as they have finite ammo. Ammo Boxes do not replenish equipped grenades but do refill grenades fired by the Bolt Rifle with Grenade Launcher. The amount replenished depends on the weapon's maximum ammo. It typically takes over four Ammo Boxes on Easy/Normal difficulty and five on Veteran/Angel of Death to fully refill a weapon. In [Operations Mode], fewer Ammo Boxes spawn on higher difficulties, requiring reliance on upgraded weapons and perks.

Destructible crates can contain pickups like Ammo Boxes and Grenades, and sometimes Medicae Stimms and Armour Boosts.

Ammo Cache

Similar to Ammo Boxes, Ammo Caches fully replenish all equipped weapons and can be used infinitely. They are often found at the start of checkpoints or before/during large battles. Using an Ammo Cache takes a moment, making you vulnerable. Like Ammo Boxes, they do not replenish grenades or heavy weapons (in campaign mode).

Armour Boost

Primarily found in Operations mode, Armour Boosts immediately start Armour Regeneration and grant an extra, temporary Armour bar. This temporary Armour bar does not regenerate and is lost once depleted. They are often found in destructible crates and are most useful during combat, or to prepare for the next fight.

Medicae Stimm

Medicae Stimms instantly replenish Health when used (press ). The healing amount varies by difficulty, restoring two Health segments on lower difficulties and less on higher ones. You can hold up to two Medicae Stimms. It's generally better to deal damage and score executions for healing rather than relying solely on Stimms, especially since enemies can deplete Health quickly. Use Medicae Stimms when the window to recover Contested Health has ended, typically between battles or attacks.

Guardian Relic

This artifact acts as a safety net, allowing you to revive yourself if incapacitated and curing any Mortal Wounds sustained. You can only carry one Guardian Relic at a time.

Armoury Data

Exclusive to Operations mode, Armoury Data is found in Servo-Skulls in out-of-the-way locations. Interacting with them yields Armoury Data, used to unlock higher-tier weapon variants via the Armoury on the Battle Barge. The quality of data (Master-Crafted, Artificer, or Relic) depends on the mission's difficulty and is required to unlock weapon variants or obtain Mastery Points. Finding these is essential for upgrading gear in Operations mode.

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