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Roseway
The Outer Worlds 2

Roseway

Navigate Roseway in The Outer Worlds 2 with our comprehensive walkthrough. Find key items, complete quests like Vulcan's Hammer and Amateur Alchemist, and uncover all secrets.

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Navigate Roseway in The Outer Worlds 2 with our comprehensive walkthrough. Find key items, complete quests like Vulcan's Hammer and Amateur Alchemist, and uncover all secrets.

Walkthrough
  1. 1
    Depart for Roseway: Set course for Roseway Landing Pad on Terra 2. Ellie may wish to speak with you, but this is not a companion quest start.
  2. 2
    Landing Pad Area: Collect minor loot and 3 Mag Picks from a crate. Note the appearance of Light Pistol Mk 2 and Sentry Sabre Mk 2 weapons. Look for 'The Vermin' handgun on Marauders for the 'Never Seen' trophy.
  3. 3
    Road to Settlement: Proceed down the steps from the Landing Pad. Loot the area and head down the road. You'll find a Corporate Commander's body and abandoned buildings. A level 40 locked building on the left contains loot.
  4. 4
    Right Fork: Head right up the road to be attacked by three raptidons. Loot a body inside an open building, find provisions, and a datapad. Continue for more bodies and loot containers.
  5. 5
    Distillery: At the street's end, head west to unlock the Distillery map marker. Kill any raptidons encountered. Pick up the Wooly Cow Rug inside.
  6. 6
    Return and Continue: Go back to the junction and past the Mechanical Autoloader. Loot a body on a porch. A building across the way has a level 15 lock, containing provisions, minor loot, a terminal, and Snakeskin for your ship. Loot bodies outside the settlement gate.
  7. 7
    Entering the Settlement: Proceed into the settlement. Speak with soldier Berke, who directs you to Anton Crane in the comms centre.
  8. 8
    Orson Shaw's Quarters: Go left and through a door to find Orson Shaw's quarters. You can engage in dialogue, potentially making a level 30 Science check for XP. If you agree to help with schematics, you initiate the 'Vulcan's Hammer' quest. A workbench is present, and a level 15 locked door leads to a storage room with loot.
  9. 9
    The 17th Bar: The 17th Bar is open. Della Jennings sells provisions and offers background information.
  10. 10
    Roseway Luxury Apartments: West of the 17th Bar, enter the apartments. Turn right and enter an apartment to talk to Vaughn Cortes. Agreeing to help initiates the 'Amateur Alchemist' quest.
  11. 11
    Apartment Loot: Return to the entrance and go up. The apartment to the right contains the unique Raptidon Handler's Armor and the RPG rulebook 'Systems and Serfdoms'. The apartment opposite has minor loot.
  12. 12
    Upper Level: Return to the entrance, turn left, and go to the upper level. Find named NPCs, a workbench, and a vending machine. A level 25 locked door leads to Anton's quarters. A case with another level 25 lock and a level 16 terminal with Anton's personal files are also present.
  13. 13
    Comms Centre: Head to the comms centre to find Anton Crane.
  14. 14
    Anton Crane Dialogue: Ask why the distress signal was cancelled. Make a level 30 Intimidate check to learn about appetite suppressant toothpaste research. Agree to retrieve his research (5916XP) to advance 'The Doom That Came to Roseway'. Anton requests the raptidon mother be left alive and asks you to rescue Jameson from the old lab, initiating 'By His Bootstraps'.
  15. 15
    Auntie-Biotics Lab Entrance: Leave via the settlement's southern entrance. Proceed along the road, dealing with raptidons and a patrolling robot outside the lab.
  16. 16
    Lab Lobby: Enter the lab. Find a vending machine and a Corporate Commander's body. Take the Cleo Lab Office Keycard. Loot another body, containers, and hack a level 15 terminal for a passcode for 'Vulcan's Hammer' and to open a level 40 locked door.
  17. 17
    Lab Interior - Storage: The right-hand door leads to a storage cupboard. The door next to it, opened via the terminal, leads further in.
  18. 18
    Lab Interior - Experiments: Go through the next door to find a security robot fighting a raptidon. Loot minor items and go up the ramp. A door at the top leads outside (ignore for now). The next door leads to an office with a terminal displaying unethical experiment results.
  19. 19
    Lab Interior - Jameson's Location: The large room beyond has raptidon enemies and many bodies. The door at the top left, opened with the Cleo Lab Office Keycard, contains Jameson.
  20. 20
    Rescuing Jameson: Talk to Jameson. He will return to Roseway (9000XP).
  21. 21
    Lab Interior - Storeroom: Return to the previous room and go through the upper right door to find a storeroom with bodies and a level 15 locked container.
  22. 22
    Lab Interior - Lower Room: Leave the large room and go to the end of the balcony to find a ladder down. This room contains hostile robots and more bodies to loot. Find Medical Journals for Ellie's cabin.
  23. 23
    Exit Lab: Return to the lobby and leave the lab.
  24. 24
    Final Road Section: Back on the road, head east. Kill raptidons and loot bodies.
Tips
  • Look for 'The Vermin' handgun on Marauders for the 'Never Seen' trophy.
  • A level 40 lock bypasses a building with good loot early on.
  • A level 15 lock in Orson Shaw's quarters leads to a storage room.
  • A level 25 lock guards Anton's quarters, and another level 25 lock is on a case within.
  • A level 16 terminal in Anton's quarters contains personal files.
  • A level 15 terminal in the lab lobby provides a passcode and can open a level 40 door.
  • A level 15 locked container is in a storeroom within the lab.
  • Remember to leave the raptidon mother alive as requested by Anton Crane.
  • XP for various actions and quest completions.
  • 'Vulcan's Hammer' quest initiation.
  • 'Amateur Alchemist' quest initiation.
  • 'The Doom That Came to Roseway' quest advancement.
  • 'By His Bootstraps' quest initiation.
  • Loot including unique Raptidon Handler's Armor, 'Systems and Serfdoms' RPG rulebook, Medical Journals, and various weapons and provisions.

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