Learn how Flaws work in The Outer Worlds 2, the penalties they impose, and how you can manage them to gain an advantage with extra perks.
Alright, let's talk about Flaws in The Outer Worlds 2. Think of them as character defects that pop up when you do something too often or when something bad happens to you. They sound bad, and yeah, they do come with penalties, but here's the kicker: for every Flaw you accept, you get to take an extra Perk. So, a minor Flaw might actually be a good trade-off!
You've always got the option to refuse a Flaw, even on Supernova difficulty, so don't worry about being stuck with something you hate. However, there's a trophy called 'Flawed Hero' that requires you to accept three Flaws. If you want the trophy but not the permanent disability, just remember you can reload a save after unlocking it.
Some Flaws, like the 'Addiction' types, will keep hitting you with their penalty unless you satisfy the craving when withdrawal kicks in. Others, like the '...phobia' types, only activate when you're around specific enemies. For example, Robophobia will trigger if you're near automechanicals, and this also applies when SAM is with you.
| Name | Penalty | When... |
| Acroophobia | -1 to Intelligence, Perception and Temperament | ...Near great heights |
| Corrosive Weakness | +25% corrosion damage received | Always |
| Cynophobia | -1 to Intelligence, Perception and Temperament | ...Fighting Canids |
| Drug Addiction | -1 to Intelligence, Perception and Temperament | ...Suffering drug withdrawal |
| Farsighted | -10 to Melee skills | Always |
| Food Addiction | -1 to Intelligence, Perception and Temperament | ...Suffering food withdrawal |
| Herpetophobia | -1 to Intelligence, Perception and Temperament | ...Fighting Manti-creatures |
| N-Ray Weakness | +25% N-ray damage received | Always |
| Paranoid | -1 to Charm and Temperament | ...Sneaking or in a Restricted Area |
| Permanent Concussion | -1 to Intelligence and Perception | Always |
| Permanently Crippled | Movement speed -30% Unable to Dodge | Always |
| Permanently Maimed | -20 to Melee and Ranged skills | Always |
| Physical Dmg Weakness | +25% physical damage received | Always |
| Pithecophobia | -1 to Intelligence, Perception and Temperament | ...Fighting Primals |
| Plasma Weakness | +25% plasma damage received | Always |
| Raptiphobia | -1 to Intelligence, Perception and Temperament | ...Fighting Raptidons |
| Robophobia | -1 to Intelligence, Perception and Temperament | ...Around automechanicals |
| Shock Weakness | +25% shock damage received | Always |
| Smoke Addiction | -1 to Intelligence, Perception and Temperament | ...Suffering nicotine withdrawal |
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