Discover how to best equip yourself in The Outer Worlds 2! Learn about stats, skills, and how to build your character to dominate Halcyon.
Hey there, Spacer! So you're diving into The Outer Worlds 2 and wondering about all the gear and how to make your character, well, *you*? This game's got a pretty neat system for character creation that really lets you shape your playstyle. Think of it like this: you've got six core stats, split into three main categories, and these are the foundation for everything your character can do.
These stats are BODY, MIND, and PERSONALITY. BODY is all about your raw physical prowess, affecting Strength and Dexterity. MIND is your mental acuity, influencing Intelligence and Perception. PERSONALITY covers your social skills and resilience, impacting Charm and Temperament.
Each of these six stats can be leveled up, and where you put your points matters! Below average can even give you some weird, but sometimes useful, side effects, like unlocking 'dumb' dialogue options if your Intelligence is too low, or making enemies cower in fear if your Persuade skill is high enough.
| BODY | Governs Strength and Dexterity |
| MIND | Governs Intelligence and Perception |
| PERSONALITY | Governs Charm and Temperament |
Now, each of those six stats has a direct impact on several skills. For example, Strength affects your melee weapon skills and your ability to intimidate others, while Dexterity influences your handgun accuracy and how well you can sneak around. It's not just about combat, either; skills like Hack, Science, and Medical are crucial for interacting with the world, opening doors, and keeping yourself and your crew alive.
You start by putting points into these main stats, and that gives you a boost to all the skills under that category. But as you get further, you'll need to invest points directly into individual skills to really unlock their potential. Every 20 points you put into a skill unlocks new abilities, from special attacks with your weapons to better dialogue options and even passive health regeneration!
| _Category_ | _Skills affected by that category until 50. (Then you have to put points in the skill directly.)_ | ||
| MELEE | 1-handed Melee | 2-Handed Melee | extit{--------} |
| RANGED | Handguns | Long Guns | Heavy Weapons |
| DEFENSE | Dodge | Block | extit{--------} |
| DIALOG | Persuade | Lie | Intimidate |
| STEALTH | Sneak | Hack | Lockpick |
| TECH | Medical | Science | Engineering |
| LEADERSHIP | Inspiration | Determination | extit{--------} |
Don't forget about the other effects too! Your stats influence things like your carry weight, how fast you reload your weapons, and even how much critical damage you deal. And if you're looking to be a smooth talker, your Charm stat directly affects how well you gain reputation with different factions and how quickly your companion's abilities refresh. It's a whole interconnected system, so think carefully about how you want to build your Spacer!
| _Stat_ | Below Average | Average | Good | High | Very High |
| Strength | -10% Melee Damage 60kg Carry Weight -100% TTD Move Time | +0% Melee Damage 80kg Carry Weight | +10% Melee Damage 100kg Carry Weight | +20% Melee Damage 120kg Carry Weight | +30% Melee Damage 140kg Carry Weight |
| Dexterity | -10% Melee Speed -25% Ranged Reload -30% Weapon Durability | +0% Melee Speed +0% Reload Speed | +10% Melee Speed +10% Reload Speed | +20% Melee Speed +20% Reload Speed | +30% Melee Speed +30% Reload Speed |
| Intelligence | -20% Critical Damage | +0% Critical Damage | +10% Critical Damage | +20% Critical Damage | +35% Critical Damage |
| Perception | -100% Bonus to Headshot/Weakspot damage | +0% Bonus to Headshot/Weakspot damage | +10% Bonus to Headshot/Weakspot damage | +20% Bonus to Headshot/Weakspot damage | +35% Bonus to Headshot/Weakspot damage |
| Charm | -20% Companion Ability Refresh -35% Positive Faction Reputation +15% Negative Faction Reputation | +0% Companion Ability Refresh +0% Positive Faction Reputation +0% Negative Faction Reputation | +10% Companion Ability Refresh +10% Positive Faction Reputation -10% Negative Faction Reputation | +25% Companion Ability Refresh +20% Positive Faction Reputation -20% Negative Faction Reputation | +40% Companion Ability Refresh +35% Positive Faction Reputation -35% Negative Faction Reputation |
| Temperament | 0 Health Regen/s | 2 Health Regen/s | 3.5 Health Regen/s | 5 Health Regen/s | 7.5 Health Regen/s |
The deeper you go into each skill, the more specialized your character becomes. For instance, hitting 100 points in Handguns means your critical hits will ignore all enemy armor, which is huge! Or maxing out your Dodge skill can give you a temporary armor boost after a successful dodge, making you surprisingly tanky. It's all about finding the skills that match your preferred playstyle, whether you're a guns-blazing heavy weapons expert, a sneaky sniper, or a persuasive diplomat.
| Skill Name: | Base Effects: | 20 Points (Novice) | 40 Points (Competent) | 60 Points (Adept) | 80 Points (Expert) | 100 points (Master) |
| 1-Handed Melee | Increase Critical Chance with 1-Handed Melee weapons | Unlock Power and Sweep attacks | Unlocks TTD Location Hit Effects | 1-Handed Melee reach +30% | 1-Handed Melee TTD drain -50% | Power and Sweep chance to stun +25% |
| 2-Handed Melee | Increase Critical Chance with 2-Handed Melee weapons | Unlock Power and Sweep attacks | Unlocks TTD Location Hit Effects | 2-Handed Melee Weapon attacks are unblockable | 2-Handed Melee TTD drain -50% | Power and Sweep chance to knockdown +25% |
| Handguns | Increase Handgun Critical Chance, Decrease handgun sway. | Unlock TTD Location Hit Effects | Handgun Critical Damage +50% | Minimum Armor Penetration Damage +10% | Debuffed enemy Critical Chance +20% | Handgun Critical Hits ignore 100% of armor |
| Long Guns | Increase Long Gun Critical Chance, Decrease Long Gun sway | Unlock TTD Location Hit Effects | Long Gun Critical Damage +50% | Long Gun Headshot/Weakspot damage +20% | Deadly Focus: No Weapon Sway for 5s after each kill | Long Gun Critical Hits ignore 100% of armor |
| Heavy Weapons | Increase Heavy Weapon Critical Chance, Decrease Heavy Weapon sway. | Unlock TTD Location Hit Effects | Heavy Weapon Critical Damage +50% | Heavy Weapon reload speed +30% | Heavy Weapon Frenzy: Critical hits increase rate of fire +30% for 3s | Heavy Weapon Critical Hits ignore 100% of armor |
| Dodge | Dodge distance increased and Harmful Status Duration decreased | Unlock the ability to Leap (Dodge Forward) | Dodge Recovery Speed +100% | Dodge Protection: +30% armor rating for 5s after every Dodge. | Dodge Force: After Dodging, your next Melee attack gets +50% damage | Dodge Penetration: After Dodging, your next Weak Spot hit within 5s has 50% chance to ignore armor. |
| Block | Bonus Armor when using a Melee Weapon | Perfect Block: Block just before you get hit to Stagger your opponent. | Weapon Durability Loss from Blocking -25% | Walk Speed while Blocking +100% | No Durability Loss on perfect Block | Perfect Blocks weaken opponents, increasing the damage they take by 100% for 5s. |
| _Persuade_ | Dialog Options, chance to inflict Cower (Crippling Fear) when you first damage human enemies in combat. | Cower: Humans have a 20% chance to cower in fear for 3s when you first deal damage to them. | Cower Duration +7s | Cowered Target's Armor -50% | Human Cower Chance +10% | When a human Cowers,, you gain +25% armor for 10s. |
| Lie | Dialog Options, Chance to inflict Scramble (Slowly attack allies) on an Automechanical when attacking you. | Scramble: 15% chance Automechanicals will slowly a | extit{--------} | extit{--------} | extit{--------} | extit{--------} |
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