Skip to content
THE FLOW SYSTEM
SSX 3

THE FLOW SYSTEM

Learn how the Flow system in SSX 3 impacts your multiplier. Discover how to progress down tracks and perform tricks to maximize your score and avoid penalties.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn how the Flow system in SSX 3 impacts your multiplier. Discover how to progress down tracks and perform tricks to maximize your score and avoid penalties.

The Flow system is the single biggest change to Trick events in SSX 3. It determines your multiplier, which is the primary factor in achieving high scores. Your multiplier increases based on your "Flow," influenced by several factors.

1) Progressing Down the Track: This is the most crucial factor for a high multiplier. You must make steady progress down the course. Think of Flow as an invisible line moving down the track. Staying ahead of this line allows your multiplier to increase by x1 for each high-scoring trick. If you stop progressing, stay in one place too long (e.g., using a halfpipe), or try to go backward, the line will pass you, and your multiplier will decrease. Staying stationary for too long will reset your multiplier to ZERO, meaning no trick scores will count, and you'll incur a "NO FLOW" penalty that deducts points. Unlike past SSX games, Flow prevents exploiting high-scoring areas repeatedly. While progress is necessary, you don't have to race down the track. Short periods of staying in place are acceptable if you maintain a steady downward pace. Playing a track multiple times helps you understand the required speed. If your multiplier starts dropping, it's a sign to move down the track. A successful strategy is a zig-zag approach, slowly moving down the course while utilizing side inclines and jumps to stay just ahead of the Flow line. Maximizing jumps per run without losing multiplier points is key to super-high scores.

2) Doing Successful, Decent Scoring Tricks: The Flow system increases your multiplier, provided you are progressing adequately down the course, with every successful trick of a certain score. Tricks need to be worth a minimum amount, estimated between 5000-7500 points, though the exact figure is unknown. Rail Ubers are an excellent way to boost your multiplier; performing them for about one second with one second in between is highly effective.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content