Understand SSX 3 snowboard attributes: boards count for 80%, mods/perks for 20%, and character bonuses at 100%. Max stats explained.
Walkthrough
- 1Attribute Cap: Any single attribute in SSX 3 has a maximum value of 100.
- 2Snowboard Contribution: Snowboards account for 80% of an attribute's total value. Even a board with a listed 100 in an attribute only contributes 80 points. If a board has a lower value, like 90 in Speed, only 72 points (80% of 90) are utilized.
- 3Mods and Perks Contribution: Mods (like Speed, Boost, or Tricks mods) and Perks contribute the remaining 20% of an attribute's value. Each mod (a community-made modification that changes the game) or perk's listed value is only 20% effective. For example, a Speed Mod with a value of 60 functionally provides 12 points (20% of 60).
- 4Mod/Perk Limit: Mods and Perks can contribute a combined maximum of 20 points to any single attribute. Buying more than two high-value mods of the same type may be redundant for that specific attribute, as you will likely hit the 20-point cap. Mods like Extra Rewinds or Extra Tricky Time are exceptions and do not follow this 20% rule for attribute contribution.
- 5Character Bonuses: Individual character bonuses are added at 100% of their listed value, directly contributing to an attribute until the 100-point cap is reached. For instance, if Alex has a +15 Speed bonus, all 15 points are added directly.
- 6Character Bonus Example: Using a 100 Speed board (contributing 80 points) with Alex (+15 Speed bonus) gives you 95 Speed points. The remaining 5 points needed to reach the cap of 100 would have to come from a Speed Mod or a Speed Perk.
- 7Equipment-Wide Bonuses: A character bonus listed on a piece of equipment (like Elise's +5 Wingsuit attribute) applies to all attributes associated with that equipment type. For example, Elise gets +5 Lift, +5 Air Speed, and +5 Durability on her Wingsuit.
- 8Strategic Use of Bonuses: Leveraging character bonuses can allow you to focus on different attributes with your mods. For example, if your character's bonus already brings you close to the max in one attribute, you can use your mod slots to boost other stats.
- 9Reaching Max Attribute: To reach the maximum of 100 in an attribute, you generally need a board with 100 in that attribute and mods/perks that provide the remaining 20 points, or strategically use character bonuses to fill the gap.
- 10Suit Generation: Suits in SSX 3 are procedurally generated in the Shop with random color combinations, attributes, and potential perks. They have a rank (Normal to Legendary) and a price based on that rank, making an exhaustive list impossible.
Tips
- Consider your chosen character's inherent bonuses when purchasing boards and mods to optimize your attribute distribution.
- Don't overspend on mods of the same type if you've already reached the 20-point contribution limit for that attribute.
- Character bonuses are crucial for reaching the maximum attribute value, especially if your gear doesn't max out a specific stat.
- Pay attention to the specific types of mods (Speed, Boost, Tricks vs. Extra Rewinds, Extra Tricky Time) as their contribution rules differ.
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