Spelunky 2 Ice Caves guide covering new traps like Landmines and enemies like UFOs and Yetis. Learn how to clear World 5.
The ground in this level is mixed with ice blocks, unique to this stage. Ice makes walking around a challenge unless you equip Spike Shoes, which disable the sliding effect. Jump frequently and use air control to control your slide. Dropped items also slide around ice blocks, which makes it difficult to move items and Monty around. If you need to drop an item with precision, try hanging from a ledge when dropping it for a perfect vertical trajectory.
New Traps
- Landmine - These should pose little threat to you, and they're actually a great tool for defeating enemies and saving Bombs. When any body alive or dead touches the Landmine, it will activate. Falling Platforms can also set these off. It flashes and emits a tone, exploding about one second later. Picking up a Landmine disarms it, and it won't rearm until a half second after you drop it. Note that Landmines do not explode when an explosion hits them, like other explosives, but they do frequently chain react when enemies are present. Take care not to set off chain reactions that can send anything back at you.
- Spring Trap - These will bounce you and other things 5 tiles high.
- Ceiling Spikes - A one hit kill if you hit them hard. Naturally these appear above Spring Traps.
- The Abyss - Falling to the bottom of the level will kill you instantly.
- Ice Platform - These half-platforms melt as you stand on them.
- Boulder - This is the Golden Idol trap on this floor. It is often triggered by explosions. When the Golden Idol is moved, the Boulder falls out of the background statue's head and begins moving sideways. Note that the trap sees which direction you are (left/right) and selects its initial direction from that. The Boulder will crush blocks and objects in its path, much like Quillback in world 1. The Boulder bounces off the borders of the level and will most likely roll down the entire level. You can ride on top of the Boulder while it's moving.
New Enemies
- UFO - 1 HP. You may have already come across these during the Olmec fight. UFOs follow a pattern of flying from side to side, firing lasers down on you from above. Lasers deal 1 damage or destroy one tile if they hit ground. If the UFO is within 8 tiles of you, it will attempt to climb to a level 2 to 4 tiles above you. At 2 tiles above you, it can be struck with the back of the whip. Jumping on the UFO from above is a good way to knock it out of the air. Hold the jump button to ensure you get the maximum height from doing so. Note that landing on the left side of the UFO will send it to the right and vice versa. Throwing something into the UFO is also effective, but watch out for the flying debris when it explodes! While falling, an Alien can eject from the UFO and parachute to the ground.
- Alien - 1 HP. Walks from side to side and periodically jumps.
- Yeti - 3 HP, another variant of the Caveman. This creature will not run at you, but it will deal damage or throw you if you make contact with it. Being thrown deals 1 damage and stun, and it often positions you to either bounce into another obstacle or get thrown again. Whip does not affect this enemy. Always use a jump attack or thrown item. --- If you find a Yeti standing still one tile above you, it is possible to get past him despite his immunity to whips. Jump up to the tile and move the absolute shortest distance onto it. From here you can make the jump to his head.
- Yeti Queen - 10 HP. Deals 2 damage on contact. Will jump toward you if you get within 8 tiles. If you attempt to jump on her head, she has an overhead attack for 2 damage. Immune to the whip and the Freeze Ray. Drops Spike Boots and a Rope Pile on death.
- Yeti King - 10 HP. When within 8 tiles, the King uses a roar attack in the direction of the player. This freezes anyone within a few tiles in front of him, which is almost certain death for you. The roar also knocks down ice blocks above you, turning them into icicles that deal 1 damage and stun. The King has the same overhead attack as the Queen and the same immunities. On death, he drops a Compass and Rope Pile, with an additional moderate chance to drop a Freeze Ray.
- Mech Rider - 10 HP. You will sometimes find this purple mech suit being piloted by an Alien. Killing the Alien on top makes it available for you to ride, with controls similar to a mount. Its primary attack is a chop that destroys tiles. Its crouching attack fires a dangerous explosive projectile. A weak jetpack allows it to fly upward a few tiles with the jump button. The mech will stun you and explode when it breaks down. Better to avoid this enemy unless you need to unleash destruction on the world around you.
Clearing the Ice Caves
This stage is split into three segments. The first 4x4 grid is a basic procedurally generated level. At the bottom in the center will be a backroom entrance to an almost static Yeti Kingdom, also 4x4 in size. At the bottom in the center of this backroom is a return door, which lets you out in the final 4x4 grid of generated level.
There is an empty expanse between the top and bottom segments that will deal significant fall damage if you fall. There is a safe spot to drop here directly below the backroom entrance. Hang from the block below the open side of the entrance, which will be exactly 2 tiles over and 4 tiles
- Any equipment that helps you move around will be valuable here. The Parachute can save your life here. A ranged weapon is recommended. The Camera can dispose of the two primary enemy types here.
- Jump frequently and use air control to control your slide on ice.
- If you need to drop an item with precision, try hanging from a ledge when dropping it for a perfect vertical trajectory.
- Take care not to set off chain reactions with Landmines that can send anything back at you.
- Jumping on the UFO from above is a good way to knock it out of the air. Hold the jump button to ensure you get the maximum height from doing so.
- Always use a jump attack or thrown item against Yetis.
- If you find a Yeti standing still one tile above you, it is possible to get past him despite his immunity to whips. Jump up to the tile and move the absolute shortest distance onto it. From here you can make the jump to his head.
- Better to avoid the Mech Rider unless you need to unleash destruction on the world around you.
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