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World 1: Dwelling
Spelunky 2

World 1: Dwelling

Spelunky 2 World 1 Dwelling items list including Rope Pile, Bomb Bag, Paste, Spectacles, Udjat Eye, and weapons like the Shotgun.

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Spelunky 2 World 1 Dwelling items list including Rope Pile, Bomb Bag, Paste, Spectacles, Udjat Eye, and weapons like the Shotgun.

Walkthrough
  1. 1
    Dwelling is the name of World 1 in Spelunky 2, also known as "the Mines" due to its resemblance to the first game's World 1.
  2. 2
    Despite being the first world, Dwelling can be very dangerous, potentially more so than later zones, so expect to die frequently.
  3. 3
    Wooden crates can contain items, though they more commonly hold Bombs or Ropes.
  4. 4
    You may find useful items by bombing dirt blocks.
  5. 5
    Many items can be found randomly in shops.

Items:

  • Rope Pile - Contains 3 ropes.
  • Bomb Bag - A brown bag containing 3 bombs. It will explode if damaged.
  • Bomb Box - A green box containing 12 bombs. It will explode if damaged.
  • Paste - A white bottle that turns your bombs into sticky Bombs, which adhere to enemies or walls. Sticky Bombs can still be picked up and thrown like regular Bombs.
  • Spectacles - Improves vision in dark levels, allowing you to see gems and items locked within walls.
  • Udjat Eye - Allows you to see gems and items locked in walls, and is part of the secret ending.
  • Compass - Displays a red arrow on the screen pointing towards the exit.
  • Four-Leaf Clover - Extends the current level timer by five minutes, delaying the Ghost's appearance. It is not useful if the Ghost has already arrived.
  • Skeleton Key - A permanent key that unlocks any locked door.
  • Parachute - Automatically slows your fall if you fall far enough to sustain fall damage. It has one use only. To dismount, press up or down and the jump button.
  • Climbing Gloves - Allows you to cling to and move up walls. You must hold the control stick in the direction of the wall to cling to it. Accidental wall grabs can occur. Skipping this item is recommended if you find the controls awkward. Grabbing the bottom of a wall two tiles above you is possible.
  • Pitcher's Mitt - Changes your throwing arc to a straight line for all Bombs and thrown objects.
  • Spring Shoes - Upgrades your jump to go one tile higher, and jumping on enemies will send you higher.
  • Spike Shoes - Jumping on enemies deals 3 damage. This can damage armored enemies and is effective against them. Prolonged airtime increases damage.
  • Kapala - A skull cup that fills with blood droplets when you walk over them. 8 blood droplets grant +1 HP. It is obtained through sacrifices at the Altar to Kali.
  • Camera - Stuns enemies in a defined area in front of you and kills Bats instantly. It is the only item that can stun the ghost. It also illuminates dark levels and backrooms and can trigger Arrow Traps.
  • Mattock - A pickaxe that can dig through dirt and stone. It hits the block in front and then the block below it. You can hit one tile further ahead by moving forward on a ledge, or hit tiles above ground level by pressing jump and attack simultaneously. It is destroyed after approximately 55 uses.
  • Machete - Deals 2 damage and has an attack arc similar to the whip but with less back coverage.
  • Boomerang - A thrown weapon that deals 1 damage but can hit enemies multiple times per throw. It is the only ranged weapon that can travel diagonally and does not cause knockback when thrown.
  • Shotgun - Fires 12 pellets in a random spread, dealing 4 HP damage per shot. It has considerable kickback that pushes you back, which can propel you an extra tile upward when fired while jumping.
  • Freeze Ray - Fires a short-range blue laser that freezes enemies. Flying enemies shatter upon hitting the ground, while grounded enemies need to be hit again to shatter. It is effective against most enemies and bosses, with a range of five tiles. Its knockback effect can be used to jump one tile higher.
  • Webgun - Fires webs that can stop some enemies but do not damage them. Webs can be used to stick Bombs to walls and can be climbed. Webs disappear after five seconds.
  • Crossbow - Fires arrows in a straight line. It comes with a blue invincible arrow that can be reloaded by walking over it. The blue arrow can also serve as a platform if it hits a wall. If the blue arrow is lost, normal arrows can be loaded but will break. It has no knockback.
  • Plasma Cannon - Fires an explosive projectile with knockback that sends you back four or five tiles. The explosion deals 10 HP damage, similar to a Bomb.
Tips
  • Dwelling is often more difficult than later zones; do not be discouraged by frequent deaths.
  • Wooden crates may contain useful items, but Bombs and Ropes are more common.
  • Bombing dirt blocks can sometimes yield useful items.
  • The Climbing Gloves can be awkward to use and may be undesirable for some players.
  • The Shotgun's kickback can be used to gain extra height when jumping.
  • The Freeze Ray's knockback can also be used to gain extra height.

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