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Part 12
Space Marine 2

Part 12

Complete Part 12 walkthrough for Space Marine 2, including Servo Skull locations and how to get the Iron Halo.

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Complete Part 12 walkthrough for Space Marine 2, including Servo Skull locations and how to get the Iron Halo.

Walkthrough
  1. 1
    Head right to find ammo and grenades.
  2. 2
    Continue to an assault support pad to unlock the Iron Halo, which boosts your shields.
  3. 3
    From the support pad, look left between two pillars to find the next Servo Skull, approximately 10 paces away.
  4. 4
    Exit the area and go left to find and eliminate a Plasma shooter using combos.
  5. 5
    Continue straight to find and eliminate another Plasma shooter.
  6. 6
    Move through this area, staying mobile to avoid grenadiers.
  7. 7
    Proceed up the ramp on the far left.
  8. 8
    Engage Chaos Guards, and when demons and two more plasmas appear from a portal, defeat them.
  9. 9
    After defeating the demons that follow the guardsmen through a newly opened door, Lt. Mira will speak to you about taking a train to Manufactorum Ajakis.
  10. 10
    Upon reaching the next area, run up the stairs to the left and eliminate the grenadiers to establish a vantage point.
  11. 11
    From this vantage point, eliminate the Plasma shooter on the right on the first floor, followed by the Chaos Guards below it.
  12. 12
    To your left on the ground, take out the additional guards, Plasma shooter, Orks, and demons.
  13. 13
    Look further left from your position; another Plasma shooter is located on top of some stairs.
  14. 14
    Go left within this area; it leads nowhere, but you can shoot Ork grenadiers past the debris.
  15. 15
    Return downstairs and head up the stairs to the far right, where the third Plasma shooter was located, dealing with more grenadiers.
  16. 16
    When ascending these stairs, use the sprint button to maneuver and avoid grenades from Orks.
  17. 17
    Get close to the grenadiers and melee them.
  18. 18
    Activate the lift past these grenadiers to descend and meet Lt. Mira.
  19. 19
    Follow the path, facing more Orks.
  20. 20
    In an area with many shooters and grenadiers, stay on the move and use melee attacks.
  21. 21
    The exit is on the far right; to its left is the next Servo Skull.
  22. 22
    Proceed through the exit and down the stairs into a large area with numerous Ork shooters and grenadiers.
  23. 23
    Clear this area, including a Rocket Launcher with shooters above at the far end, along with Squibs and Boyz.
  24. 24
    For a more aggressive approach, run around and melee enemies, listening for Squibs. The Iron Halo will be effective here.
  25. 25
    For a safer approach, use crates or debris for cover (press the cover button to crouch behind walls or objects) and shoot enemies. Melee is highly recommended.
  26. 26
    Clear the area down to the last grechin to progress.
  27. 27
    Follow Lt. Mira and use the lift to proceed.
  28. 28
    Go right into the corridor and keep looking right to find the next Servo Skull in a room off the main path.
  29. 29
    Continue until you reach a guard post where you can pick up the new Plasma rifle.
  30. 30
    At the guard post, Orks are being shot at by guardsmen. Go up the stairs to the right.
  31. 31
    Stay on the stairs and shoot the Orks that approach, avoiding melee due to grenadiers and shooters to the left.
  32. 32
    Listen for approaching Squibs and shoot them with the plasma pistol, maintaining distance.
  33. 33
    An armored Elite will eventually appear; use fury to defeat it.
  34. 34
    Switch on the sentry guns by following the large black wires on the ground.
  35. 35
    Fall into a trench and look right to find a Servo Skull near a larger black wire.
  36. 36
    Follow the wire to encounter two diggas holding Orks and Boyz, followed by an armored Elite.
  37. 37
    If overwhelmed, retreat to the diggas to pick off enemies in smaller groups.
  38. 38
    Follow the black wire to the generator, which is heavily defended by Orks, grenadiers, and shooters.
  39. 39
    Sprint back to the diggas to engage enemies in waves, luring them away from the generator area.
  40. 40
    After defeating the first wave, lure more Orks out by returning to the center.
  41. 41
    Engage another armored Elite that appears in the middle, being mindful of remaining gunners.
  42. 42
    Shoot out as many shooters and grenadiers as possible, then kill the remaining Boyz and activate the generator.
  43. 43
    Return towards the diggas and find a guardsman to the left with an open door.
  44. 44
    Go down to reach a room full of ammo and guns.
  45. 45
    The next Servo Skull is located behind the two gun closets to the left as you enter this room.
Tips
  • The Iron Halo significantly boosts your survivability, especially against groups of enemies.
  • Staying mobile is crucial when facing grenadiers.
  • Melee attacks are highly effective against many enemy types, especially when you can get close.
  • Using elevated positions can provide a tactical advantage for clearing areas.
  • Conserve ammo by using melee when appropriate.
  • The Plasma rifle is very useful for dealing with ranged threats.
  • Retreating to defensible positions like the diggas can help manage overwhelming enemy numbers.

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