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Barya Campaign Map 1: The Merchant's Gambit
Songs of Conquest

Barya Campaign Map 1: The Merchant's Gambit

Master Barya Campaign Map 1: The Merchant's Gambit in Songs of Conquest! Learn essential tips on exploration, strategy, and resource management to conquer the map.

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Master Barya Campaign Map 1: The Merchant's Gambit in Songs of Conquest! Learn essential tips on exploration, strategy, and resource management to conquer the map.

Hey there! Ready to dive into the first map of the Barya campaign, 'The Merchant's Gambit'? This guide's gonna walk you through the basics so you can get a solid start without pulling your hair out. Think of it as your friendly nudge in the right direction.

Walkthrough
  1. 1
    Explore Everything: Seriously, don't be shy about exploring every nook and cranny. You'll find resources that give your economy a nice boost, and capturing buildings means more resources and better map visibility. Remember, if you're not grabbing that loot, your opponent might be!
  2. 2
    Boost Your Movement: To make looting super efficient, try to increase your Wielder's movement stat. Getting a secondary Wielder can also help a ton – they can grab all the goodies while your main Wielder focuses on the fights. This way, your main Wielder can handle more battles each turn.
  3. 3
    Use the ALT Key: This is a game-changer. Hit ALT often! It shows you exactly what you can interact with on the map. It's not just for interactables; it can even reveal items hidden behind environmental objects.
  4. 4
    Plan Your Moves: Before you go charging in, make a plan. What units are you aiming to recruit? What research do you want to prioritize? Focusing on a few key units means cheaper research and faster reinforcements for those specific units, but it also means you'll be less flexible and won't have as many spell options.
  5. 5
    Experiment Early: Maps 1 through 3 in most campaigns are usually a bit more forgiving. Use these maps to try out different tactics and units. Figure out what playstyle you enjoy and what works best for you. This way, you'll be much better prepared for the final, tougher maps.
  6. 6
    Build Smartly: Pay attention to your building slots in towns and settlements. Towns have the most slots (7 small, 3 medium, 2 large), while larger settlements have fewer.
  7. 7
    Small Settlements: 2 small, 1 medium.
  8. 8
    Large Settlements: 3 small, 2 medium, 1 large.
  9. 9
    Towns: 7 small, 3 medium, 2 large.
  10. 10
    Prioritize Buildings: If you're short on rare resources, consider building multiple Markets (up to 5). They let you trade for better prices, which is crucial for unlocking your highest-tier units, making upgrades cheaper, and speeding up the whole process. If you're struggling with unit numbers, focus on reinforcing one unit type using Rally Points. If an enemy is on the warpath, build a Tower. They only take one turn to build, are super powerful, and can help you take down tough enemies like Cheluns or Necromancers. Even if you can't wipe out their whole army, softening them up is a great move.
  11. 11
    Artifacts: You'll stumble upon a bunch of Artifacts throughout your journey. Some are great, some... not so much. Even if you find a 'bad' one, don't toss it immediately. You can always sell it later at an Artifact shop or give it to another Wielder. Keep an eye out for artifact sets too – they're not in the base campaigns (Arleon, Rana, Loth & Barya), but they can be incredibly powerful, especially early on.
Tips
  • Always explore to find resources and capture buildings for more income and visibility.
  • Increase movement and use secondary wielders for faster looting.
  • Use the ALT key to see interactable objects and hidden items.
  • Plan your unit focus and research for efficient reinforcement.
  • Experiment with units and tactics on early maps to find your preferred playstyle.
  • Build Markets for better trading if you need resources, or Rally Points to reinforce armies.
  • Towers are great defensive structures to weaken approaching enemies.
  • Don't discard 'bad' artifacts; they can be sold or given to other wielders.

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