Your guide to The Siren's Song in Songs of Conquest. Learn about Siren abilities, weaknesses, and lore to master this unique faction. Perfect for beginners!
Hey there! So, you're diving into Songs of Conquest and want to get a handle on the Sirens, huh? Let's break down what makes them tick, especially when it comes to their unique abilities and lore. Think of me as your seasoned buddy, here to give you the lowdown without the lecture.
Introduction
You might have heard whispers about Sirens, maybe from old sea tales. They're ancient, powerful beings, children of Nostrum, and they've got a bit of a complex about us humans. They were once just a spooky story for sailors, but trust me, they're very real and have some serious aquatic traits, like those cool tails that helped them chase ships.
The Basics
Before we get too deep, let's cover the essentials:
- Other Names: They're also called Children of Nostrum, Mermaids, Deep Ones, Fishmen, and less kindly, Riverfolk or Bottomfeeders.
- Appearance: Sirens have a couple of forms. One is a humanoid look to blend in, with just a hint of their true nature. The other is their more monstrous, aquatic true form.
- Lifespan: They live for about 150 years.
- Height: Typically between 170 cm (5'7") and 190 cm (6'3").
- Where to Find Them: Oceans, rivers, and lakes are their homes.
- Culture: They build impressive underwater cities, often out of marble, and come to the surface to hunt.
- Names: You'll often hear Greek names or names with an aquatic feel, like Aquamis, Akakios, or Katia.
- Common Roles: Think Temptress, Bard, Performer, Oracle, Hunter, or Shaman.
- Allies & Enemies: They're usually aggressive towards other races but can be tolerant of Nostrum and Evtune followers. River Sirens are a bit different, sometimes trading with landwalkers, which their oceanic cousins really don't like.
- Architecture: Oceanic Sirens favor seaside villages and grand underwater marble palaces. River Sirens tend to have simpler bankside huts and shrines to Evtune.
- Religion: They worship the Oceanic Pantheon.
- Magic: Sirens are pretty proud of their magic. They can change their appearance, control water, and use a charming song. They're also drawn to magic foreign to them, especially fire. They practice Hydromancy, Blood, and Mental magics.
- Abilities: Keep an eye out for Waterbreathing, Siren's Melody (Charm), Horrible Deception, Harmony of Body, Curse of Gills, and Domain of the Sea God.
- Weaknesses: Their downsides include Horrible Reveal, Bound to the Water, Return to the Waters, and Sphere Bound (which limits them to Hydromancy, Wind, Nature, Blood, Dark, and Mental Magics).
- Quirks: They're known for their vanity, aquatic traits, being carnivorous, and devoted worship of Nostrum.
History
The Sirens have a long history, predating even the Arcelian City-States. These islands were once a major hub for trade and naval power, with people devoted to Nostrum. Their decline was pretty swift, marked by internal strife, the arrival of vampires, and survivors fleeing. Those who remained clung to their faith, which eventually paid off, though maybe not in the way they expected.
This section covers the basics of Sirens in Songs of Conquest. We'll dive deeper into specific missions and strategies in other guides!
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content