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Silent Hill 4: The Room

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Navigate the Water Prison World in Silent Hill 4: The Room. Find the Exploration Memo, Guard's Diary, and the crucial Water Prison Exit Key.

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Navigate the Water Prison World in Silent Hill 4: The Room. Find the Exploration Memo, Guard's Diary, and the crucial Water Prison Exit Key.

Walkthrough
  1. 1
    Ahead, you will find the EXPLORATION MEMO on the floor.
  2. 2
    Proceed forward and through the left double doors.
  3. 3
    On the right wall by the portal, you will find the GUARD'S DIARY.
  4. 4
    Take the west door to the basement hall.
  5. 5
    Take the ladder down, head downward past the doors, and descend the next ladder.
  6. 6
    Head upward and enter the basement waterwheel room.
  7. 7
    Take the stairs down and head right to the sign along the low wall to get the WATER PRISON EXIT KEY.
  8. 8
    The WATERWHEEL ROOM PLATE MESSAGE is on the sign after acquiring the key.
  9. 9
    Head back up the stairs and ladders (head upward to the second ladder) to the small portal room.
  10. 10
    Exit on the other side of the room with the WATER PRISON EXIT KEY.
  11. 11
    Take the ladders all the way up to the roof and pass through the gate.
  12. 12
    Turn the valve on the other side of the tank and exit the area.
  13. 13
    Take the ladder down once and enter the 3F cellblock.
  14. 14
    The PRISON DIARY is found amongst Toadstools in the 4 o'clock cell, which is the second door after taking a right.
  15. 15
    Enter the 8 o'clock cell, which is the second door left from the double doors (the third door back from the diary cell).
  16. 16
    Jump down all the holes to reach the shower room.
  17. 17
    Exit to the inner basement hall and ascend the ladder to the surveillance rooms.
  18. 18
    The 1F SURVEILLANCE ROOM REPORT is on the 1F desk.
  19. 19
    The 2F SURVEILLANCE ROOM REPORT is on the 2F desk.
  20. 20
    The SECRET NUMBER MEMO is on the 3F wall.
Tips
  • The STUN GUN is available in the initial 4 o'clock 2F cell if you are interested.
  • The 3F cells must be turned once right to allow you to jump down from the 3F 4 o'clock cell. Remember to turn it only once more when you need to use health a bit if necessary.

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