A comprehensive guide to defeating the Green Mage, Green Cyclops, Water Demon, and Witch in Samson Part 21, with detailed strategies for each boss.
Boss Fights:
- Green Mage
- Moves: Fires three energy balls (Low, High, Low), then teleports.
- Strategy: Use the character with the most HP. Wait for teleport, stay away. If Lickle or Dragon, jump over 1st and 3rd balls, duck under 2nd. If Golem, punch upon appearance, then jump over balls if unable to switch.
- Green Cyclops
- Moves: Shoots curved fireballs, a homing energy ball (which spawns two smaller homing balls if destroyed), walks back and forth slowly, rarely jumps.
- Strategy: Use Lickle or Dragon to attack while dodging. Switch to Golem for heavy damage during idle periods. Golem can trade blows when Cyclops is at low HP (around 8HP).
- Water Demon
- Moves: Floats up from the bottom, fires energy balls while airborne.
- Strategy: Use Dragon to hover near platforms and avoid rising. Burn as Dragon, hit with rock as Lickle, or punch with Golem for risky damage. When near top, use Dragon to hover high and spit fire. This is time-consuming.
- Note: Falling during this fight leads to a different path. Beating the Demon means using the next section and skipping
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