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Part 11
Samson

Part 11

Follow this detailed walkthrough for Part 11 of Samson, guiding you through the slippery Ice Palace, enemy encounters, and the challenging Skeleton Horseman boss fight.

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Follow this detailed walkthrough for Part 11 of Samson, guiding you through the slippery Ice Palace, enemy encounters, and the challenging Skeleton Horseman boss fight.

Walkthrough
  1. 1
    Drop off the ledges and head right down the tunnel. Upon reaching the outside, use Lickle to kill the green flower from a distance. Kill the bird that flies at you.
  2. 2
    Jump over the lava waterfall and kill another set of enemies. Jump over another waterfall to kill another flower.
  3. 3
    Jump to the next platforms and change to Golem. Jump on the spikes, grab the extra life, and walk off the screen to the left.
  4. 4
    You will arrive at the Ice Palace. Note that sometimes you may be brought directly to the Temple Roof level.
  5. 5
    The ground in this level is slippery. Switch to Dragon, as he is the only character who won't slip on ice. Walk to the first ledge.
  6. 6
    Burn the green witch on the next platform. Jump to the platform she was on to avoid lightning. Burn any ghosts that appear.
  7. 7
    Jump over two spike pits and kill another green witch.
  8. 8
    Jump and hover over the next ledge, burning ghosts. Drop down the ledges on the right.
  9. 9
    At the bottom, walk to the edge of the platform and burn another witch. Jump and glide over two spike pits, then walk under the next platform.
  10. 10
    Hover over one more spike pit, then jump up the stairs on the left to a ledge with a red skull.
  11. 11
    Continue until you must go under spikes. Switch to Mouse and crawl under.
  12. 12
    Climb the wall on the right, then jump left onto the ground, avoiding ceiling spikes. Walk left on this platform.
  13. 13
    Climb the next wall, and at the top, jump left onto the ground near spikes. Switch to Golem.
  14. 14
    Walk across the spikes. Punch the green bird in the air.
  15. 15
    Drop down the stairway of spikes to the right. Punch the green bird that appears on the third stair. Drop to the bottom row of spikes to get a health increase.
  16. 16
    Walk the rest of the distance across the spikes and jump back onto the ground.
  17. 17
    Switch back to Dragon and walk to the wall on the right. Jump from block to block until you reach the top, then jump to the ground on the left.
  18. 18
    At the top, switch to Golem and punch upward at the worm on the wall.
  19. 19
    Switch to Lickle and climb to the top, then jump right. Switch to Mouse and crawl under the spikes.
  20. 20
    While still Mouse, jump to the wall on the right and run straight up. Jump to the platform on the left at the top to find a health increase.
  21. 21
    Jump to the ledge above. Switch to Golem and kill the large skull on the right.
  22. 22
    Jump to the next ledge, then up to the left. Change to Dragon and jump/hover to the ledge on the right.
  23. 23
    Walk right, killing ghosts as they come. Burn the red frog and drop to the platform on its right.
  24. 24
    Jump left over the gap to find a large heart. Jump right to find an extra life.
  25. 25
    Continue jumping right, burning red frogs, until you reach a wall. Jump up and hover to the ground above.
  26. 26
    Kill one final frog and head off the screen to the right.

Boss Fight: Skeleton Horseman

  • Moves: Moves on the floor, then goes airborne. Touching him sends him airborne. Skeleton Warriors appear from both sides.
  • Strategy 1 (Mouse): Stay in the middle, place bombs. When the Horseman approaches, jump over him, letting the bomb explode. This is dangerous due to the Skeleton Warriors.
  • Strategy 2 (Lickle/Dragon): Shoot the Horseman when on the ground. Jump over him and shoot him in the air. This is less risky as you can more easily dispatch the Skeleton Knights.

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