Learn how to unlock new perks in Saints Row (2022) by completing challenges and missions. Discover how to equip them and unlock additional perk slots.
You'll unlock your first Perk, Tactical Training, after completing the mission Making Rent. Subsequent Perks are earned by completing Challenges, which can be found in the "Missions" menu on your phone. To complete a Challenge, you must finish all of its objectives. For example, the "It's a Living" Challenge requires completing a Crime of Opportunity, robbing an armored car, and finding something in a dumpster.
Completing Challenges earns you Perks in a set order. Initially, you have nine Challenges, and it's beneficial to grind these for starter Perks. More Challenges, and thus more Perks, become available as you progress through Missions that increase your Empire Tier, such as Networking, Drawing Heat, Body of Evidence, and Good Cop/Bad Cop. Establishing new Ventures also unlocks Challenges, though at a slower rate.
Once unlocked, Perks can be freely equipped. You can have up to five Perks equipped at a time, divided into three tiers: minor, major, and epic. You can equip up to two minor Perks, two major Perks, and one epic Perk. Initially, only one minor Perk slot is available. A second minor Perk slot costs $10,000. Each of the two major Perk slots and the single epic Perk slot must be unlocked with cash, costing $25,000, $100,000, and $250,000 respectively.
| Challenges Completed | Perk | Effect |
| 0 | Tactical Training | You move faster when crouching and when using fine aim. |
| 1 | Death Race | When you’re close to death, you can run a lot faster. |
| 2 | In the Flow | You never lose flow except when you perform a skill. |
| 3 | Close Call | The vehicle you’re driving gains more boost time when you have a near miss. |
| 4 | On the Low Down | All actions generate less notoriety. |
| 5 | Gunslinger | You can shoot from the hip more accurately. |
| 6 | Sneak Attack | You do more damage when you attack enemies from behind. |
| 7 | Scavenger | You collect more rounds when you pick up an ammo box. |
| 8 | Fire Resistant | You stay in control while on fire and take less fire damage. |
| 9 | Dead Eye | After you get a headshot kill, your reload speed increases. |
| 10 | Full Contact | Reduce the cooldown of your takedown when you kick an enemy then kill them. |
| 11 | Loot Grab | You automatically pull in nearby cash and ammo. |
| 12 | Shock Tactics | Taze enemies who hit you with a melee attack. This perk has a cooldown. |
| 13 | Fast Learner | You receive a bonus on XP earned. |
| 14 | Nihil Obstat | Non-player Saints do more damage. |
| 15 | Trampoline | You get more altitude from a wingsuit bounce. |
| 16 | Shiny & Chrome | You do more damage when sideswiping in a car. |
| 17 | Saving Throw | Gain 2 health bars when your health is depleted. This perk has a cooldown. |
| 18 | Speed Demon | You can boost a longer time while driving. |
| 19 | Dual Wield | When wielding pistols or SMGS, you hold a weapon in each hand. |
| 20 | Back Off! | After you kick an enemy, your bullets do more damage against them. |
| 22 | Surgical Strike | Temporarily do more damage for each precision kill (up to 5) made in quick succession. |
| 24 | Flow Gambit | You deal less damage but gain more Flow whenever you hit an enemy. |
| 26 | Not Dead Yet | You can regenerate twice the amount of health in combat. |
| 28 | Lust for Life | Your health starts regenerating as soon as you kill an enemy. |
| 30 | Ride Eternal | The vehicle you’re driving gains health whenever you destroy another vehicle. |
| 32 | Finishing School | Takedowns sometimes make nearby enemies cower in fear. |
| 34 | Big Finish | You gain double the amount of health from takedowns. |
| 36 | Eagle Eye | You reduce the cooldown of your takedown when you get a headshot. |
| 38 | Dodge Baller | You temporarily do more damage after dodging a melee attack. |
| 40 | Rampage | You do more damage when your flow meter is full. |
| 42 | Juggernaut | You gain more flow when your health is low. |
| 44 | Blood and Guts | When you’re out of flow, you can spend health to use a skill. |
| 46 | Breakfall | You don’t take damage from falling. |
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