Explore Malfunctions and Parasite effects in Returnal, including buffs like surviving a killing blow and debuffs like suffering damage when using keys.
Malfunctions
- While in midair, -50% Weapon Damage
- Suffer damage when using keys
- Hostiles counter on hit (red bullet shoots from enemy when hit)
- Hostiles leave behind acid pools upon death
- At Full Integrity, -50% Weapon Damage
- Random Artifact disabled
- Overload disabled
- Suffer damage on Overload
- Fabricator costs increased by 25%
- Suffer damage when collecting items
- Protection reduced by 20%
- Obolites disappear 1.5s faster
- Map is scrambled
- Reduced Repair Efficiency by 30%
- Lose Obolites when suffering damage
- At Low Integrity, -30% Weapon Damage
- Reduced Max Integrity (around 30% lost, does not restore automatically on cleanse)
- Alt-Fire Cooldown increased by 10s
- Increased Dash Cooldown by 2.5s
- While stationary, -75% Weapon Damage
- Cannot pick up new weapons
- Proficiency gain disabled
Parasites
Parasites can be picked up in Returnal, offering buffs in exchange for debuffs. It is recommended to examine the debuff first to determine if the trade-off is worth the potential handicap for the rest of your run. Parasites can be removed.
Buffs
- Greatly increases Max Integrity (+25% Integrity gain likely)
- Fabrication costs reduced by 15%
- Fixes or prevents x1 Malfunction, detaches afterwards (can have a sneaky debuff like 'Greatly reduce Max Integrity on detach')
- Discounts one item by 30%, detaches afterwards
- Increases Repair Efficiency by 20%
- Survive a killing blow, detaches afterwards (always worth taking)
- 1 fewer kill required to increase Adrenaline Levels
- Doubles Obolite collection radius
- Autorepairs while at Low Integrity
- Find Salvage from hostiles more often
- Increases Proficiency Rate by 20%
- Increases Protection by 15%
- Allows a Key to be reused, detaches after first use
- Melee kills repair Integrity (always coupled with 'Inhibits the use of Silphium resources' debuff; restores a surprisingly small amount)
- 25% chance to not lose a Consumable on use
- Reduces Malfunction probability
- 50% chance to find better Salvage from hostiles
- Reduces Alt-Fire Cooldown by 3s
- Allows a Consumable to be reused, detaches after first use
Debuffs
- Suffer damage when using Atropian Keys
- Reduces Repair Efficiency by 30%
- Reduces Protection by 10%
- Melee damage reduced by -50%
- Hostiles leave behind a pool of acid upon death
- Suffer damage when picking up items
- Suffer damage from long falls
- Dropped Obolites disappear 1s faster
- Greatly reduces Max Integrity on detach (saps about 25% of Integrity bar)
- Suffer damage to Integrity on detach
- Triggers a Critical Malfunction on detach
- Triggers 2 Malfunctions on detach
- Increases the chance of finding Malignant items
- Alt-Fire Cooldown increased by 5s
- 1 additional kill required to increase Adrenaline Levels
- Upcoming Malfunctions have harder fix requirements
- Upcoming Malfunctions have more severe effects
- Increases Malfunction probability
- Reduces Proficiency Rate by 15%
- Greatly increases Melee Cooldown & Dash Cooldown (Dash cooldown increases from 1s to 2.5s; Melee cooldown increases from 1s to 5s)
- Inhibits the use of Silphium resources (always coupled with 'Melee kills repair Integrity' buff)
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