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Consumables
Returnal

Consumables

Returnal Consumables list including Anti-Energy Pulse, Silphium Vials, and more. Learn their effects and uses.

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Returnal Consumables list including Anti-Energy Pulse, Silphium Vials, and more. Learn their effects and uses.

Consumables List:

  • AST-AE-013 Anti-Energy Pulse - Releases an expanding burst of energy that turns hostile projectiles into Obolites (currency).
  • AST-AE-014 Sub-Zero Pulse - Unleashes an explosion that freezes nearby hostiles for a short duration. Hold L1 to view the affected area.
  • AST-AE-015 Leeching Nanoswarm - Unleashes a swarm of nanobots that attack nearby hostiles, slowing them down and repairing Integrity (health). Hold L1 to view the affected area.
  • AST-AE-016 Ground Surge - Creates a Xeno-spike that impales the closest hostile.
  • AST-AE-017 Kinetic Field - Creates a personal field that damages hostiles around you.
  • AST-AE-018 Projectile Portal - Creates a portal in the air that shoots projectiles at hostiles.
  • AST-AE-019 Energy Barricade - Creates an immobile barricade that blocks enemy projectiles and boosts friendly projectiles.
  • AST-AE-020 Large Silphium Vial - Repairs a major amount of Integrity.
  • AST-AE-021 Silphium Vial - Repairs a minor amount of Integrity.
  • AST-AE-022 Nullification Sphere - Fixes all Malfunctions (negative status effects).
  • AST-AE-023 Weapon Harvester - Recycles a nearby weapon.
  • AST-AE-024 Parasite Harvester - Detaches a random Parasite (negative effect with a bonus) and transforms it into Obolites.
  • AST-AE-025 Fabricator Shifter - Fabricators (machines that produce items) will restock themselves to produce different items.
  • AST-AE-026 Weapon Stimulant - Increases Weapon Damage by 100% but inhibits movement.
  • AST-AE-027 Obolite Siphon - Converts collected Obolites into Integrity. Duration: 30s.
  • AST-AE-028 Extermination Sphere - Detaches all Parasites.
  • AST-AE-029 Key Liquifier - Converts carried Keys into Max Integrity.
  • AST-AE-030 Translocation Sphere - Transports you to an unknown location, throwing you into a random Secret Room.
  • AST-AE-031 Reflex Stimulant - Enhances reflexes, slowing down perception of time. Duration: 10s.
  • AST-AE-032 Apex Sphere - Instantly reach Adrenaline Max (high combo state).
  • AST-AE-033 Residual Sphere - Hostiles have a chance to drop Resin (crafting material) on death. Duration: 30s.
  • AST-AE-034 Obolite Seeder - Hostiles drop more Obolites when eliminated. Duration: 30s.
  • AST-AE-035 Interference Sphere - Disables all turrets within an area.
  • AST-AE-036 Alt-Fire Coolant - Instantly resets Alt-Fire (secondary weapon function) cooldown.
  • AST-AE-037 Damage Siphon - Converts damage dealt into Integrity. Duration: Until 2 hits taken.
  • AST-AE-038 Repair Enhancer - Doubles Suit Repair Efficiency. Duration: 60s.
  • AST-AE-039 Kinetic Siphon - Melee kills repair Integrity. Dash Cooldown reduced. Duration: 15s.
  • AST-AE-040 Alt-Fire Stimulant - Each eliminated hostile reduces Alt-Fire Cooldown.
  • AST-AE-041 Shield Vial - Creates a Shield against the next hit.
  • AST-AE-042 Shocking Springs - Jumps create energy blasts on landing. Duration: 30 seconds.
Tips
  • Consumables like Apex Sphere, Shield Vial, and Translocation Sphere are generally used immediately.
  • Many offensive consumables can be useful but are not considered essential for combat advantage.
  • Always prioritize Silphium Vials (for Integrity repair), Damage Siphon (for Integrity repair), and Nullification Spheres (to fix Malfunctions).

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