Learn essential advice for Return of the Obra Dinn, including memory mechanics and logbook usage, to solve the mystery.
Walkthrough
- 1The game is non-linear; memories can be completed in any order once areas are unlocked.
- 2You can revisit any corpse's memory multiple times.
- 3Once in a memory, you can move freely and examine items, but cannot interact with doors or use the watch on corpses within the memory.
- 4Memories fade after a certain time, filling in the passenger log page with corpse information and fate slots.
- 5Some memories have no connected fates and fill in text immediately.
- 6Leaving the passenger log returns you to the memory; locate an open door to exit the memory and return to the Obra Dinn.
- 7Follow-up memories can be unlocked by activating the watch on specific corpses within a memory.
- 8When a follow-up is unlocked, characters appear as white outlines, the watch vibrates, and activating it transports you to the follow-up memory.
- 9Follow the spirit released from the watch to form a hologram of the corpse, which you can then examine.
- 10Memories with follow-ups often lack exit doors and cannot be left until the follow-up is unlocked.
- 11Revisiting a memory allows instant entry with two string notes, prevents fading until you choose to leave, and ensures the log page is pre-filled.
- 12The exit door appears in all memories upon revisitation, even those with follow-ups.
- 13Approaching a corpse with a follow-up memory in a revisited memory instantly transports you to that follow-up.
- 14Circled locations in the logbook indicate bodies to find.
- 15Logbook pages fill in as you see memories for the first time, with gaps for fates.
- 16Completing all memories for a chapter marks the first page of that chapter.
- 17Extra pages appear for characters whose corpses were not seen in memories.
- 18The logbook contains a map of the ship and its route, which can offer clues.
- 19A faded character face in the logbook means the game believes you lack sufficient information to identify them.
- 20A clear character face means you have seen the necessary memories to identify them, though you may need to identify others first.
- 21The number of triangles (one to three) next to a face indicates the difficulty of deducing their identity.
- 22Life at Sea sketches show all faces, their known name, and fate when moused over.
- 23Clicking dialog on a fate page shows the text; an 'X' indicates the speaker is the person for that fate.
- 24A line through an identity means it's already assigned to another person; choosing it assigns it to the current person and marks the other as 'unknown'.
- 25If a person's identity is found via a locked-in correct fate, it won't appear in the identity list.
- 26Changing a murderer's identity on one page does not update other pages; you must correct it manually on each relevant page.
- 27To revisit a memory associated with a logbook page, click the corpse's location.
Tips
- The game is non-linear, allowing flexibility in how you approach solving the mystery.
- Pay close attention to dialogue, especially accents and the 'X' marker, for identity clues.
- Use the ship's map and route in the logbook to orient yourself and find clues.
- The number of triangles is a helpful indicator of how difficult an identity will be to deduce.
- Be aware that changing an identity can have ripple effects on other pages, requiring manual correction.
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