Skip to content
Umbrella Lab (Claire B)
Resident Evil 2 (Remake)

Umbrella Lab (Claire B)

Follow our comprehensive Resident Evil 2 (Remake) Claire B walkthrough for the Umbrella Lab. Includes item locations, enemy strategies, and puzzle solutions.

By ···10 min read·Multi-source verified
1 reading this guide  

Follow our comprehensive Resident Evil 2 (Remake) Claire B walkthrough for the Umbrella Lab. Includes item locations, enemy strategies, and puzzle solutions.

Walkthrough
  1. 1
    After the cable car stops, carry Sherry down the stairs. Her ID Wristband opens the first set of doors.
  2. 2
    Enter the Security Room (south, then left). Pick up the Flame Round and Research Lab North Area Map.
  3. 3
    Save your game in the break room behind the reception desk. Prepare Flame Rounds and a magnum with a magnum round.
  4. 4
    Proceed west to the Canteen. Deal with zombies, pick up a Hand Grenade, Large-Caliber Ammo x8, and Needle Cartridges x4.
  5. 5
    Continue to the kitchen. Pick up Large Gunpowder and a Combat Knife. Be prepared for a heavily armored zombie outside the door.
  6. 6
    Go west to the Nap Room. Find a Flame Round and the High Voltage Condenser (Spark Shot attachment).
  7. 7
    Take the Electronic Chip from a bunk and combine it with your ID Wristband for Level 2 clearance.
  8. 8
    Return to reception, use the item box. Go south through the now accessible door.
  9. 9
    Examine the dead soldier for the Special Forces Recording and find the Signal Modulator.
  10. 10
    Set the Signal Modulator to "OSS" and adjust the knobs to match the waveform.
  11. 11
    Return to the Nap Room and plug the Signal Modulator into the wall. Retrieve a Hip Pouch from a bunk.
  12. 12
    Go back to where you found the Modulator and use the console to extend a bridge to the central area.
  13. 13
    Cross the bridge and use the Level 2 console to extend another bridge to the East Lab Area.
  14. 14
    In the East Lab lobby, pick up a Green Herb and Gunpowder. Save your game.
  15. 15
    Enter the Presentation Room (east). A dead scientist has a Level 3 clearance wristband.
  16. 16
    Exit via the northwest entrance. Shoot the sacs on the Ivy plant to make it collapse, then burn it with a Flame Round. Pick up High Grade Gunpowder.
  17. 17
    Proceed to the Control Room. Pick up a Flash Grenade.
  18. 18
    Use the console to unlock a hatch in the Greenhouse (enter 5831) and enable the mixing machine (enter 2048).
  19. 19
    Examine the machine near the window to receive an empty Dispersal Cartridge.
  20. 20
    Enter the Greenhouse. Pick up a Red Herb.
  21. 21
    Go to the Drug Testing Lab. Pick up Large Gunpowder and a Hand Grenade. Use your Dispersal Cartridge on the mixing machine.
  22. 22
    Follow the sequence B, R, G, B, R, G, B, R, G to fill the dispenser.
  23. 23
    Return to the Greenhouse and head to the southeast corner hatch. You may need to navigate around enemies.
  24. 24
    Go down the ladder. In the western corner, find Large Gunpowder and the Research Lab Area East Map.
  25. 25
    Enter the Lounge area. Kill the three playing-dead zombies. Pick up Flame Rounds x3 and a Green Herb.
  26. 26
    Set your Signal Modulator to "URF" and adjust the knobs to match the waveform.
  27. 27
    Use the Modulator on the socket near the vending machines to restore power.
  28. 28
    Enter the Server Room (now accessible). Pick up High Grade Gunpowder, a Combat Knife, and Flame Rounds x3. This is also a Safe Room.
  29. 29
    Return to the Lounge and head west towards the Low Temperature Lab. Two Lickers will appear.
Tips
  • Make sure you have enough Flame Rounds for the Ivy enemies.
  • A magnum with a magnum round is useful for the armored zombie.
  • Combine the High Voltage Condenser with your Spark Shot if you have it.
  • The playing-dead zombies in the Lounge can be a surprise; be ready for them.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content