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Umbrella Lab (Claire)
Resident Evil 2 (Remake)

Umbrella Lab (Claire)

Follow this Resident Evil 2 (Remake) walkthrough for Claire's campaign to investigate the Umbrella Lab, obtain key items like the Electronic Chip and Special Forces Recording, and navigate the NEST.

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Follow this Resident Evil 2 (Remake) walkthrough for Claire's campaign to investigate the Umbrella Lab, obtain key items like the Electronic Chip and Special Forces Recording, and navigate the NEST.

Walkthrough
  1. 1
    After the cable car stops, carry Sherry down the stairs and use her ID Wristband to open the triple doors to the NEST lab.
  2. 2
    Go south and enter the Security Room on your left. After a scene, check the PC for the [IMPORTANT] NEST-wide Alert file (52/58).
  3. 3
    Pick up the Flame Round from the center table and the Research Lab North Area Map from around it.
  4. 4
    Optionally, save your game in the break room near the reception desk. Ensure you have Flame Rounds and consider keeping a magnum round for a specific enemy.
  5. 5
    Go west through the door to the Canteen. Deal with the zombies inside, picking up a Hand Grenade and Handgun Ammo x15 from the tables. Collect Needle Cartridges x4 from the counter.
  6. 6
    Follow the clear area to the back and climb the ladder to avoid a zombie.
  7. 7
    Drop into the kitchen, pick up Large Gunpowder and the Combat Knife from the counter. Arm yourself with your magnum.
  8. 8
    Carefully open the door to the kitchen; a heavily armored zombie is outside. Let it come to you, backpedal, and shoot its head.
  9. 9
    Go west to the Nap Room. Pick up a Flame Round from the table.
  10. 10
    Search the left locker for the High Voltage Condenser (Spark Shot) accessory. Combine it with your Spark Shot to unlock the Packed Backpack record.
  11. 11
    Grab the Electronic Chip from the dangling arm in the bunk and combine it with your ID Wristband for level 2 clearance.
  12. 12
    Return to the reception area and use the item box.
  13. 13
    Go through the now-accessible south door. Examine the dead soldier for the Special Forces Recording and update your goals.
  14. 14
    Use the console to extend a bridge to the central area, then find the level 2 console to extend another bridge to the East Lab Area.
  15. 15
    Cross the bridge to the East Lab lobby. Pick up a Green Herb and Gunpowder from the counter and desk, then save your game.
  16. 16
    Go east to the Presentation Room. You'll see a dead scientist with a level 3 clearance wristband pinned to the window.
  17. 17
    Leave via the northwest entrance. An Ivy will drop from the ceiling. Shoot its sacs to make it collapse, then use a Flame Round to burn it.
  18. 18
    Pick up High Grade Gunpowder from a console table and kill another Ivy ahead.
  19. 19
    Enter the Control Room. Pick up a Flash Grenade and examine the console. Enter access codes: 3123 to unlock a Greenhouse hatch and 2067 to enable the mixing machine in the Drug Testing Lab.
  20. 20
    Examine the machine near the window to receive an empty Dispersal Cartridge.
  21. 21
    Enter the Greenhouse, turn left, pick up a Red Herb, and proceed to the Drug Testing Lab. Grab Large Gunpowder and a Hand Grenade.
  22. 22
    Use your Dispersal Cartridge on the mixing machine. Follow the sequence R, G, B, R, G, B, R, G to fill the dispenser.
  23. 23
    Return to the Greenhouse. Head to the southeast corner hatch. You may need to navigate around enemies. Pick up a Blue Herb if needed.
  24. 24
    Go down the ladder. In the western corner, find Large Gunpowder and the Research Lab Area East Map.
  25. 25
    Go through the door in the opposite corner into a Lounge area. Pick up Flame Rounds x3 from the sofa.
  26. 26
    Kill the three playing-dead zombies on the left. Pick up a Green Herb if desired.
  27. 27
    Head west. Two Lickers will drop from the ceiling. Use a Flash Grenade and your grenade launcher to kill them.
  28. 28
    Continue west and go through the door. Deal with the zombie at the bottom of the stairs.
  29. 29
    Run up the stairs; a zombie will drop behind you but can be ignored for now.
Tips
  • Shooting all the bulbs on an Ivy's body unlocks a record. The JMB Hp3 might make this easier.
  • Flame rounds are rare; only use them when necessary.
  • Consider keeping a magnum round for the heavily armored zombie.

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