Discover all weapons, their ammo capacities, upgrade locations, and effects in our comprehensive Resident Evil 2 (Remake) equipment guide. Master Raccoon City's arsenal!
This guide details all the weapons available to Leon and Claire in Resident Evil 2 (Remake), including their stats, upgrade locations, and effects.
Leon
Matilda
Leon's starting pistol, holds 12 rounds of 9mm ammo. Upgrades:
- High Capacity Magazine: Found in the West Office puzzle desk. Expands capacity to 24.
- Gun Stock: Found in the Parking Garage police cruiser boot. Enables 3-round burst fire. Consumes ammo quickly and takes up two inventory slots.
- Muzzle Brake: Found in the Waiting Room safe. Increases accuracy and reduces recoil.
W-870
High-powered shotgun found in the Weapons Locker (Safety Deposit room). Capacity: 4 shells. A point-blank headshot kills a zombie. Upgrades:
- Long Barrel: Found at Gun Shop Kendo. Expands capacity to 8, reduces spread, increases range. Takes up two inventory slots.
- Shotgun Stock: Found in the Water Treatment Room safe. Increases firing speed and reduces loading time.
Lightning Eagle
High-powered pistol found in the Armory (S.T.A.R.S. Office). Capacity: 7 rounds, uses rare .50 caliber ammo. Can kill a zombie with a single round from range. Upgrades:
- Long Barrel: Found in a box in the police station basement (requires S.T.A.R.S. Badge). Increases damage, takes up two inventory slots.
- Red Dot Sight: Found in Wesker's desk (S.T.A.R.S. Office) after developing the Hiding Place film.
Chemical Flamethrower
Found in the Sewer Storage Room. Takes up two inventory slots. Capacity: 400 units of fuel. Panics non-undead enemies and permanently kills Ivies. Upgrade:
- Regulator: Found in the Nap Room locker (NEST). Improves fuel efficiency.
Anti-Tank Rocket
Given during the Super Tyrant fight. Also usable in the G-5 fight in Leon's B scenario. Has 4 rockets.
M19
Leon's starting pistol in the B scenario (Guard Room). Holds 7 rounds of .45 ammo. Cannot be upgraded.
Claire
SLS 60
Claire's starting pistol, holds 5 rounds of 9mm ammo. Upgrades:
- Speed Loader: Found in the West Office puzzle desk. Improves reload speed.
- Reinforced Frame: Found in the Water Treatment Room safe. Allows loading .357 ammo (same damage as Lightning Hawk). Ammo is rare and cannot be crafted.
GM 79
Grenade launcher found in the Weapons Locker (Safety Deposit room). Holds a single grenade, lengthy reload. Flame Rounds are effective against Lickers, G-Adults, and Ivy Zombies. Acid Rounds can be crafted and stun Birkin. Upgrade:
- Shoulder Stock: Found in a locker behind a Diamond door (police station basement). Allows direct aiming but takes up two inventory slots.
JMB Hp3
Pistol found in the Parking Garage police cruiser boot. Holds 13 rounds of 9mm ammo with a red dot sight. Upgrade:
- High-Capacity Magazine: Found in the Waiting Room safe. Increases ammo capacity to 26.
MQ 11
Submachine gun found in the Armory (S.T.A.R.S. Office). Capacity: 24 rounds, rare ammo. High rate of fire. Upgrades:
- Suppressor: Found in a box in the police station basement (requires S.T.A.R.S. Badge). Reduces recoil, takes up two inventory slots.
- High-Capacity Magazine: Found in Wesker's desk (S.T.A.R.S. Office) after developing the Hiding Place film. Increases ammo capacity to 50 rounds.
Spark Shot
Stun gun found in the Sewer Storage Room. Takes up two inventory slots. Can be charged for powerful shots, one-shotting Lickers. Upgrade:
- Voltage Condenser: Found in the Nap Room locker (NEST). Increases damage.
Minigun
Found just before the G-4 boss fight. Has 400 rounds.
Quickdraw Army
Claire's starting pistol in the B scenario (Guard Room). Holds 6 rounds of .45 ammo. Cannot be upgraded. Fires quickly with an extreme reload time.
Secondary Weapons
Combat Knife
Wears out quickly when used to counterattack, slowly when slashing downed enemies.
Flash Grenade
Does not have a description in the source text.
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