Complete walkthrough for The Guardhouse in Resident Evil (1996). Find keys, defeat Plant 42, and escape the mansion's initial area with this detailed guide.
Walkthrough
- 1From the start, use Blue Herbs if poisoned by snakes. Enter the opening to your left.
- 2Open the door labeled "001". Inside, immediately open the adjacent door.
- 3Examine the tub, drain it, and grab the Control Room Key.
- 4Return to the "001" room, kill the zombie in the larger area.
- 5Use the Lockpick on the desk for Shotgun Shells and take the Red Book from the bed.
- 6Go back to the hallway and open the door opposite the "001" room (save room).
- 7Take the Explosive Rounds and First Aid Spray if desired.
- 8In your inventory, dump the Shotgun, Shotgun Shells, and Crank. Equip the Bazooka with acid rounds and a healing item.
- 9Return to the hallway. Ignore the double doors and run into the opening to the right.
- 10A vine will emerge; head to the door in this area and open it.
- 11Follow the hallway and open the first door.
- 12Run into the alcove to the right, grab the 002 Key from the desk, and quickly return to the door you entered through to escape the bees.
- 13Back in the hallway, follow it to the door labeled "002". Use the 002 Key to unlock it, then open the door.
- 14In the "002" room, proceed to the bedroom area. Use the Lockpick on the desk for Shotgun Shells and take the Plant 42 Report from the bed.
- 15Push the left cabinet forward, then the right cabinet to the right to reveal a ladder. Climb down.
- 16In the basement, push all three crates into the water to form a bridge. Push the first two into the water.
- 17Locate the third crate near the ladder. Push it forward (away from the longer hallway) until it hits a wall, then push it left until it sinks in the water.
- 18Cross the bridge and follow the hallway to a set of double doors. Open them.
- 19Run to Jill's right in the flooded area until an FMV plays.
- 20After the FMV, run from the sharks and unlock the door on the left with the Control Room Key.
- 21Examine the flashing light and move the lever to drain the water.
- 22Push the button near the door to hear a click. Leave this room and open the door next to it.
- 23Grab the two sets of Shotgun Shells and the 003 Key from the shelf. Ignore the Handgun Clips.
- 24Return to the "002" room and then to the hallway.
- 25Go back to the wasp nest room and unlock the door with the 003 Key.
- 26Open the door leading to the bathroom. Kill the zombie and pick up the Flame Rounds.
- 27Equip the Bazooka and load it with Flame Rounds.
- 28Return to the "003" room. In the bedroom area, use the Lockpick on the desk for an Ink Ribbon.
- 29Take the White Book (V-Jolt Report) from the bookshelf. Insert the Red Book into the empty spot on the red book row.
- 30A cupboard will move, revealing a door. Open it for the Plant 42 boss fight.
- 31BOSS: Plant 42 - Use Flame Rounds (3 shots) to defeat it. Avoid tentacles and acid drops.
- 32After the fight, Barry will help finish Plant 42. Examine the fireplace for the Helmet Key.
- 33Leave the room and go through the door across from you to the previous hallway.
- 34After speaking with Wesker, return to the main hallway of the guardhouse.
- 35Open the door leading to the save room.
- 36Equip the Shotgun and keep a healing item. Save your game.
- 37Go back to the main hall and open the door leading outside to finish the guardhouse section.
Tips
- Use Blue Herbs to cure poison from snakes.
- Use Green Herbs for healing if needed.
- The Handgun is largely ineffective by this point; focus on stronger weapons.
- Ensure you have Flame Rounds for the Plant 42 boss fight.
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