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Part 5: Weapons
Resident Evil 0

Part 5: Weapons

Resident Evil 0 weapons guide detailing handguns, shotguns, grenade launchers, and personal items like the Lighter and Medic kit.

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Resident Evil 0 weapons guide detailing handguns, shotguns, grenade launchers, and personal items like the Lighter and Medic kit.

Personal Items:

  • Lighter (Billy only): Found in Billy's basic inventory but requires fuel to operate. Takes up no inventory space.
  • Medic kit (Rebecca only): Rebecca's personal item containing empty syringes and containers. Takes up no inventory space.

Weapons Found in the Game:

  1. Army Handgun: Billy's handgun with 15 rounds per reload. Can be modified for better aiming. Takes up 1 inventory space.
  2. S.T.A.R.S Handgun: Rebecca's custom handgun with 15 rounds per reload. Takes up 1 inventory space.
  3. Handgun Parts: Used to improve headshot (a critical hit to the head) chances when combined with handguns. Found in a white case. Takes up 1 inventory space.
  4. Handgun Ammo: Red boxes containing 15 or 30 rounds for either handgun. Takes up 1 inventory space.
  5. Hunting Gun: A powerful gun found on the train that holds 2 rounds per reload. Takes up 2 inventory spaces.
  6. Shotgun: A powerful gun effective against stronger enemies like monkeys and leech zombies. Holds 7 rounds per reload. Can be used for headshots at close range. Takes up 2 inventory spaces.
  7. Shotgun Ammo: Green rectangular boxes containing 7 rounds for the hunting gun or shotgun. Takes up 1 inventory space.
  8. Gas Plus Bottles (Molotov Cocktail): When combined, create a throwable item effective against fire-averse enemies like leech zombies. Takes up 1 inventory space if combined.
  9. Grenade Launcher: A powerful weapon with different round types. Takes up 2 inventory spaces.
  10. Flame Rounds: Highly effective against leech zombies, killing them in about two shots without explosion. Also burns regular zombies. Takes up 1 inventory space.
  11. Acid Rounds: Powerful rounds effective against enemies like Hunters (one shot) and monkeys. Less effective against leech zombies, which may still explode. Takes up 1 inventory space.
  12. Grenade Rounds: The weakest of the grenade launcher rounds, but still useful against bosses, Hunters, or monkeys. Takes up 1 inventory space.
  13. Knives: Two types exist: one is a starting item for Billy, the other is found on the train. Useful for saving ammo and time for expert players. Takes up 1 inventory space.
  14. Magnum: One of the most powerful weapons, best saved for the final two bosses. Ammo is rare. Takes up 1 inventory space.
  15. Magnum Ammo: Found from the mansion onwards, scarce blue boxes containing 7 rounds for the Magnum. Takes up 1 inventory space.

Weapons That Need to Be Unlocked:

  • Submachine Gun: Unlocked via cheats (refer to cheats section). Powerful against Hunters and zombie leeches (though they explode). Holds 100% ammo capacity. Takes up 2 inventory spaces.
  • Submachine Gun Ammo: Black, curve-shaped ammo found after unlocking the weapon in the mini leech hunter game. Usually comes in 50%. Takes up 1 inventory space.
  • Barrel Magnum: Believed to be more powerful than the Magnum. Unlocked by playing the leech hunter mini-game. A definite headshot weapon for zombies. Can be found early in the game in train compartment 3's bedroom. Takes up 1 inventory space.

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