Learn how to beat Steven's races, Takeoff Time and Triple Threat, in Midnight Club II. Get tips on shortcuts and optimal checkpoint order to win.
Alright, let's get you ready to take on Steven. He's not the toughest opponent, but he's got a couple of races that can trip you up if you're not paying attention. First, you'll need to beat Moses to even get a shot at Steven.
Takeoff Time
RECOMMENDED CAR(S): Citi
This race is all about beating the clock, and Steven's time is definitely beatable. Keep an eye out around the second checkpoint – you'll see a traffic car getting chased by the cops. They'll duck into an alley on the left. That's your cue! Drive into that alley and follow it to the end, then make a sharp right.
You'll go under the freeway, then immediately make a hard right through a chain-link fence into another alley. At the end of this one, hang a left. Now, when you reach the next checkpoint, you've got a choice: you can either take a ramp up into a construction site for a shortcut, or just stick to the road. Honestly, you should have enough time either way. A cop might show up, but don't sweat him too much.
After you've dealt with the cop, you can either cut through the big building ahead or stay on the road. Pick your poison and gun it for the finish line!
Triple Threat
RECOMMENDED CAR(S): Citi
This is your first race where you get to choose the order of the checkpoints, which is pretty cool. The best strategy here is to hit the one way out to the northwest first, and then just work your way around the rest of them in a clockwise direction. If you decide to follow Steven at the start, pay attention: when he turns right at the first checkpoint, don't follow him! Instead, keep going to the next intersection, turn right there, and follow that road. It'll loop you around to the other two checkpoints. Once you've hit them all, just head straight for the finish line.
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