Master the Marvel Zombies event in Marvel Rivals! Discover heroes, abilities, missions, and strategies to defeat the Queen of the Dead and reclaim Midtown. Full walkthrough inside.
Walkthrough
- 1Event Details: Ran from 10/23/25 to 1/16/26 (extended). It was the first PvE mode in Marvel Rivals.
- 2Heroes: Blade, Jeff the Land Shark, Magik, The Punisher, and Thor were playable. Duplicate heroes were allowed.
- 3Hero Ability Changes:
- 4Blade: No changes.
- 5Jeff the Land Shark: 'It's Jeff!' only swallows enemies; 'Hidden Undertow' damages and launches enemies; 'Vitality Bubble' is Jeff-only pickup; 'Reviving Current' (New) passively heals based on damage dealt.
- 6Magik: 'Limbo's Might' passive was not listed but appeared present.
- 7Thor: 'Electric Vitality' (New) passively heals based on damage dealt.
- 8The Punisher: 'Warrior's Gaze' passive removed; 'Crisis Recovery' (New) passively heals based on damage dealt.
- 9Map: Marvel Zombies: Midtown.
- 10Difficulties: Normal, Hard, Extreme, Nightmare I-IV.
- 11Missions: Available from the start were 'First Clear' missions for each difficulty. 'Solo Clear' missions for Nightmare III and IV as each hero were added later. Daily login missions awarded 'Holy Ankhs' for revives. Some rewards included 'Lanterns' for the Voyage to Astonish event.
- 12Gameplay Loop:
- 13Pre-Match: 1-4 players choose heroes and spend starting 'Moon Power' on 'Khonshu's Blessings'.
- 14Waves: Players fight zombie hordes, earning more 'Moon Power' upon clearing waves and completing missions.
- 15Preparation: Between waves, players could prepare for the next onslaught.
Tips
- 'Holy Ankhs' are crucial for reviving the team when all players are defeated.
- 'Lanterns' are a reward for higher difficulty clears and are used in the Voyage to Astonish event.
- Pay attention to hero-specific ability changes, especially for Jeff the Land Shark and The Punisher.
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