Skip to content
Final Dungeon, Part 2
The Legend of Heroes: Trails in the Sky SC

Final Dungeon, Part 2

Navigate the treacherous Axis Pillar in The Legend of Heroes: Trails in the Sky SC's Final Dungeon, Part 2. Discover enemy weaknesses, chest locations, and strategies for boss battles.

By ···10 min read·Multi-source verified
1 reading this guide  

Navigate the treacherous Axis Pillar in The Legend of Heroes: Trails in the Sky SC's Final Dungeon, Part 2. Discover enemy weaknesses, chest locations, and strategies for boss battles.

Walkthrough
  1. 1
    Axis Pillar - Monsters:
    • Knuckle Spider: Neutral to all elements; can poison and absorb HP.
  2. 2
    Fortune Coin: Neutral to all elements; attacks can heal HP/EP, cure status, confuse, absorb CP, reduce MOV, STR, or DEF.
  3. 3
    Dimension Bug: Neutral to all elements; immune to status ailments; absorbs HP/EP; has a line AoE that reduces MOV; may divide when damaged.
  4. 4
    Weatherseed: Neutral to all elements; immune to status ailments; regular attack can seal; casts Petrosphere and Chaos Brand.
  5. 5
    Estrian Quatre: Neutral to all elements; immune to status ailments; has a line AoE that may cause sleep; has an AoE that causes blind.
  6. 6
    Dark Zone: Weak to earth (120), resists wind (80); immune to status ailments; has a line AoE; casts Ragna Blast and Death Scream.
  7. 7
    D-G Diver: Weak to water (120), resists fire (80); immune to status ailments and AT Delay; attacks may cause faint; has a line AoE that may deathblow.
  8. 8
    Artiball: Weak to fire (120), resists water (80); immune to status ailments; attacks may freeze, cause faint, or cause morph.
  9. 9
    Armored Compe: Weak to wind (120), resists earth (80); immune to status ailments; attacks may cause petrify, faint, or deathblow; can apply damage guards.
  10. 10
    Axis Pillar - Chests: Contains Reviving Balm, Zeram Capsule, Emergency Puppet, Tear All Balm, Long Barrel III, Tear All Balm, Brave Staff, Celestial Balm, Jormungandr, All Sepith x100, S-Tablet, Tear All Balm, Curia Balm, Tiger Heart, EP Charge III, Celestial Balm, Tearal Balm, Curia Balm, S-Tablet, Prometheus, Shine Sphere, Lily Necklace, EP Charge II, All Sepith x100, S-Tablet, Curia Balm, Curia Balm, Celestial Balm, EP Charge III, EP Charge III, EP Charge II, Reviving Balm, Gaia Suit, Tear All Balm, S-Tablet, Tearal Balm, Armored Barbarossa, EP Charge III, All Sepith x100, Tear All Balm, Curia Balm, Insulating Tape, Aura Fencer, Armored Sieglinde. Total Chests: 517/517.
  11. 11
    Floor 1 Walkthrough:
    • Proceed across the light bridge, collecting chests on the right and top. Check all chests twice.
  12. 12
    Continue left into the next section.
  13. 13
    Proceed up the hallway with Dimension Bugs.
  14. 14
    Go up and right across the hallway with Estrian Quatres.
  15. 15
    At the fork halfway down the hall, go left into the room. Heal and SAVE. Open the chest.
  16. 16
    Monster Chest: Master Trapper x3 (5803 HP each). Neutral to elements, immune to most status ailments (except mute/confuse). Attacks reduce ADF, casts Ragna Blast, calls D-G Divers. Use AoE arts (Abyss Fall, Cocytus, Aerial, Lost Mobius) or Silver Thorn. Reward: Brave Staff. Check chest twice.
  17. 17
    Exit the room and continue down the hall.
  18. 18
    Proceed down the hall, past the Dark Zone, and exit.
  19. 19
    Step on the yellow octagon to ascend to the next floor.
  20. 20
    Floor 2 Walkthrough:
    • Enter the next section.
  21. 21
    Go up the light bridge into the next section.
  22. 22
    Proceed up to a powered-down teleporter. STOP.
  23. 23
    Recommended Party Setup: Replace Estelle's Buzzer with Master Beads, Joshua's Power Orb with Master Beads, Kloe's Buzzer with Grail Locket, and Olivier's Soul Orb with Grail Locket. Position everyone in the back corner in Tactics.
  24. 24
    Heal up, ensure Joshua and Kloe have at least 200 CP. SAVE. Take the upper right path for a scene.
  25. 25
    Boss Battle: Bleublanc, Balancing Clown x2
    • Bleublanc: 28511 HP. Resists wind (80), neutral to others. Immune to status ailments and AT Delay. Can create clones, has AoE that causes seal/mute, room-wide attack, single target S-Craft. May summon more Balancing Clowns. New attack: AoE that always causes morph (reduces stats by 50%, cannot be prevented by Grail Locket, cured by Curia/La Curia).
  26. 26
    Balancing Clowns: 15548 HP each. Neutral to elements, immune to status ailments. Attacks absorb CP with chance of seal/mute/confuse, and an attack that impedes.
  27. 27
    Strategy: Kloe as healer, Olivier for Earth Wall, debuffs, buffs, and Titanic Roar/Lost Mobius when not supporting.
Tips
  • Always check chests twice.
  • Save before challenging boss battles.
  • Prepare your party with appropriate accessories and CP before the boss fight.
  • Understand the unique status ailments like Morph and how to cure them.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content