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7.0: Game Version History
Keep Driving

7.0: Game Version History

Keep Driving update history from Ver. 1.01 to 1.10, including new features like VIP Sedan, ELO Ranking, and difficulty adjustments.

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Keep Driving update history from Ver. 1.01 to 1.10, including new features like VIP Sedan, ELO Ranking, and difficulty adjustments.

Walkthrough
  1. 1
    Ver. 1.01: Added the VIP Sedan.
  2. 2
    Ver. 1.02: Introduced better Takedown cameras, more visual effects (sparks, dust, explosions), improved tunnel lighting, an alternative Danger Time button, improved shadows, fixed landscape LOD popping, ensured Double Takedowns are awarded correctly, changed cop siren controls, fixed black screen bugs, improved health bar visuals in Pursuit, flagged newly unlocked car classes as "New", auto-highlighted new car classes, improved loading screens, enhanced performance, and made physics more reliable.
  3. 3
    Ver. 1.03 (No Claims Bonus): Disallowed unfeasibly short leaderboard entries, fixed a crash bug on Xbox when signing out (responsible for 18% of crashes), fixed a crash bug when exiting an event during Danger Time, prevented AI from shooting past the player at supersonic speeds, prevented AI speed from exceeding caps during Takedown Camera, ensured Aftertouch Takedowns provide an advantage, ensured laps register on Hypercar Shakedown on Desert Marathon, stopped AI from crashing at the start of Island Lighthouse track, minimized player respawning behind persistent wrecks, and ensured Platinum medals are obtainable on Formula DD Survival.
  4. 4
    Ver. 1.04 (3rd Party, Fire & Theft): Added 6 Player online racing (Ver. 1), enabled raising the camera with the right stick, allowed saving the last paint choice per car, increased boost earned from Air, and made changeable paint colors available on Prototype cars.
  5. 5
    Ver. 1.05: Prevented online games from launching with only one player, made VoIP icons more reliable during loading, and fixed a rare bug where the second part of a point-to-point track would refuse to load.
  6. 6
    Ver. 1.06 (Fully Comp): Reduced the likelihood of the player's car experiencing bad collisions, improved respawn (be brought back to life at a checkpoint after death) points after a wreck, improved right stick camera movement (resets after wreck/restart, not after 10 seconds), fixed a missing ticker in the garage, fixed Pursuit vehicles taking each other down, fixed wrecks not being cleared online, improved loading times, fixed a rare bug where crossing the finish line could count two laps, fixed a rare bug where crashing before the Start/Finish line might pause the lap counter, fixed occasional crashes when restarting events, fixed a bug where the player didn't crash against traffic, improved crash reactions against traffic, balanced progression, and fixed a bug where the player could get stuck in an endless crash loop on a hairpin turn on Canyon Marathon.
  7. 7
    Ver. 1.07 (Voluntary Excess): Allowed hosts to choose any car/track and set the number of laps online, ensured players are invulnerable when respawning from a wreck, added player distances to the online HUD (heads-up display — the on-screen icons showing health, ammo and the minimap), reduced boost chunks to 2 in online games, further improved online accessibility (finding/joining games, added "Browse Games" on consoles, allowed "Browse Games" to include games in progress), improved landing from Air to reduce the chance of the car facing the wrong direction, fixed a bug where players could respawn after a crash without control online, fixed various crashes, randomized the grid order at the start of online games, updated lobby design, fixed the Formula DD Eliminator leaderboard, removed Fastest Laps from some Face Off leaderboards, and fixed incorrect messaging at the end of Pursuit events.
  8. 8
    Ver. 1.08 (High Stakes): Introduced a new ELO Ranking system online, added Vertical Takedowns, added Twin Ferry Lakes to track selection online, increased leaderboard rows displayed from 7 to 10, tracked online races played and completed with stats displayed in the lobby, made Formula DD wheels spin at the correct speed, added track logos in loading screens, fixed frame pacing for smoother 30Hz gameplay and reduced input latency, fixed priorities on HUD messages (Traffic Takedowns, online Takedowns), and fixed the menu background movie pausing.
  9. 9
    Ver. 1.09 (Road Rage): Added Road Rage to online, introduced HDR support, disabled Radial Blur for a sharper look (can be re-enabled in Settings), fixed rank occasionally not saving at the end of a race, stopped online events from being ranked as a loss when the host quits, improved animations across HUD and Frontend, improved the HUD message system (reduced messages, re-prioritized), fixed the lap counter not working if a player crashed over the Start/Finish line but respawned before it, and stopped the brightness of oncoming traffic headlights from being clamped, allowing them to be seen from far away.
  10. 10
    Ver. 1.10 (Minimum Liability) *latest version*: Adjusted difficulty based on player feedback (Shakedowns, Face-Offs, and Formula DD Eliminator are easier), made yellow arrows on turns double-sided, added Cloud Saves on PC, renamed some Takedowns, updated front end and HUD styling (blue text, transparent black boost bar), corrected the unlock description for Prototype Hypercar, and added new loading screen messages and pictures, including an advertisement for Dangerous Driving 2.
Tips
  • The update history was compiled from a PS4.
  • The last recorded update was Ver. 1.10 on March 5th, 2020.

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