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Gain - Gives Regret full status to fly and classified as arial unit.
Halo Wars 2

Gain - Gives Regret full status to fly and classified as arial unit.

Halo Wars 2 building costs and unit details for Hall, Factory, and Summit. Learn about Grunts, Ghosts, Banshees, and more.

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Halo Wars 2 building costs and unit details for Hall, Factory, and Summit. Learn about Grunts, Ghosts, Banshees, and more.

Walkthrough
  1. 1
    Hall: Base cost is 150 Supplies & 1 building pad. This building trains infantry units.
    • Grunts: Cost 100 Supplies & 1 Population. Gain 1 squad of grunts.
      • Grunt Upgrade Lvl 1 - Peon: Costs 200 Supplies & Lvl 1 Technology. Gain 1 more grunt per squad.
  2. 2
    Grunt Upgrade Lvl 2 - Neelder: Costs 400 Supplies & Lvl 2 Technology. Grunts get Needlers.
  3. 3
    Grunt Upgrade Lvl 3 - Deacon: Costs 700 Supplies & Lvl 3 Technology. Grunts gain an additional unit that increases attack.
  4. 4
    Jackles: Cost 100 Supplies & 1 Population. Gain 1 squad of jackles.
    • Jackle Upgrade 1 - Defensive Gauntlet: Costs 200 Supplies & Lvl 1 Technology. Jackles gain shields that break under stress.
  5. 5
    Jackle Upgrade 2 - Beam Rifles: Costs 400 Supplies & Lvl 2 Technology. Jackles gain beam rifles for increased damage vs. infantry.
  6. 6
    Jackle Upgrade 3 - Superior Gauntlets: Costs 700 Supplies & Lvl 3 Technology. Jackles gain shields that do not break.
  7. 7
    Hunters: Cost 250 Supplies, 2 Population & Lvl 1 Technology. Gain 1 pair of Hunters.
    • Hunter Upgrade 1 - Bonded Shields: Costs 200 Supplies & Lvl 1 Technology. Hunters gain shields to increase defense.
  8. 8
    Hunter Upgrade 2 - Spirit Bond: Costs 400 Supplies & Lvl 2 Technology. Hunters gain a massive attack increase while both are alive.
  9. 9
    Hunter Upgrade 3 - Annihilation Beam: Costs 700 Supplies & Lvl 3 Technology. Hunters gain an improved cannon for assaulting.
  10. 10
    Factory: Base cost is 150 Supplies & 1 building platform. This building unlocks vehicle units.
    • Ghost: Cost 100 Supplies & 1 Population. Gain 1 ghost scout.
      • Ghost Upgrade 1 - Boosted Ram: Costs 200 Supplies & Lvl 1 Technology. Increased ram attack damage.
  11. 11
    Ghost Upgrade 2 - Straff: Costs 400 Supplies & Lvl 2 Technology. Ability to dodge rockets and beams effectively.
  12. 12
    Ghost Upgrade 3 - Scout Shield: Costs 700 Supplies & Lvl 3 Technology. Ghosts gain shields.
  13. 13
    Wraith: Cost 350 Supplies, 3 Population & Lvl 1 Technology. Gain 1 Wraith Tank.
    • Wraith Upgrade 1 - Heavy Shield: Costs 200 Supplies & Lvl 1 Technology. Wraiths gain shields.
  14. 14
    Wraith Upgrade 2 - Scorch: Costs 400 Supplies & Lvl 2 Technology. Scorch the area around blast sites for extra damage.
  15. 15
    Wraith Upgrade 3 - Plasma Modulator: Costs 700 Supplies & Lvl 3 Technology. Greatly increases damage done by plasma turret and plasma mortar.
  16. 16
    Locust: Cost 300 Supplies, 3 Population & Lvl 2 Technology. Gain 1 locust building killer.
    • Locust Upgrade 1 - Overdrive Ability: Costs 400 Supplies & Lvl 2 Technology. Taps shield for extra damage in beam shot.
  17. 17
    Locust Upgrade 2 - Shield Amplifier: Costs 800 Supplies & Lvl 3 Technology. Increases regen. rate for shields.
  18. 18
    Summit: Base cost is 150 Supplies & 1 building platform. This building unlocks support and air units.
    • Engineer: Cost 250 Supplies & 1 Population. Gain 1 engineer (healing unit).
      • Engineer Upgrade 1 - State of Grace: Costs 250 Supplies & Lvl 1 Technology. Increased rate of repair.
  19. 19
    Engineer Upgrade 2 - Harmonious Digestion: Costs 700 Supplies & Lvl 2 Technology. Engineers have increased movement.
  20. 20
    Banshee: Cost 200 Supplies, 2 Population & Lvl 1 Technology. Gain 1 banshee air unit.
    • Banshee Upgrade 1 - Boost: Costs 200 Supplies & Lvl 1 Technology. Faster banshee movement.
  21. 21
    Banshee Upgrade 2 - Repeating Cannon: Costs 400 Supplies & Lvl 2 Technology. Faster repeating cannons for more damage.
  22. 22
    Banshee Upgrade 3 - Sacrifice: Costs 700 Supplies & Lvl 3 Technology. When destroyed, attempts to crash the banshee into the ground target for damage.
  23. 23
    Vampire: Cost 250 Supplies, 2 Population & Lvl 2 Technology. Gain 1 anti-air Vulture unit.
    • Vulture Upgrade 1 - Stasis Drain: Costs 400 Supplies & Lvl 2 Technology. Beam that drains target to heal the vampire.
  24. 24
    Vulture Upgrade 2 - Stasis Bomb: Costs 700 Supplies & Lvl 3 Technology. When draining an opponent, upon their life depletion, explodes causing area damage.
  25. 25
    Shield Generators: Base cost is 500 Supplies & 1 building platform. Gain 1 shield generator. Multiple generators supplement each other, increasing shield strength.
  26. 26
    Gravity Lift: Comes with the Keep building.
    • Leader Recall: Costs 200 Supplies. Recalls leader to that base.
  27. 27
    Send Re-enforcements: Task units on the gravity lift to be sent to your leader as re-enforcements.
  28. 28
    Special Techs: Encounterable on certain maps.
    • Sniper Towers: Can be garrisoned for increased visibility, defense, and attack power. Amplified by unit type garrisoned (e.g., Spartan Laser vs. airborne, Marines vs. Grunts).
Tips
  • Consider the Grunt upgrades for increased squad effectiveness, especially Deacon for its additional attacking unit.
  • Jackle upgrades are crucial for survivability, with Superior Gauntlets making their shields unbreakable.
  • Hunter upgrades offer significant combat boosts, with Spirit Bond providing a substantial attack increase when both Hunters are alive.
  • Ghost upgrades enhance mobility and survivability, with Straff allowing effective dodging of projectiles.
  • Wraith upgrades focus on survivability and area damage, with Scorch adding extra damage around blast sites.
  • Locust upgrades improve its beam attack and shield regeneration.
  • Engineer upgrades increase their repair rate and movement speed.
  • Banshee upgrades enhance its offensive capabilities and survivability, with Sacrifice offering a final explosive attack.
  • Vulture upgrades provide unique utility with Stasis Drain for healing and Stasis Bomb for area damage.
  • Building multiple Shield Generators can create a strong defensive presence.
  • Utilize the Gravity Lift's Leader Recall and Send Re-enforcements features for strategic repositioning and support.
  • Garrisoning units in Sniper Towers significantly boosts their combat effectiveness.

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