Learn about Halo Wars 2 Citadels, including costs, upgrades, and units like the Scarab tank. Details on Warehouses, Temples, and Regret's leader powers.
- 1Build a Citadel using 500 supplies and 1 base site. This provides 3 building stations.
- 2Upgrade the Citadel to Level 1 for 300 Supplies to gain 2 more building stations.
- 3Upgrade the Citadel to Level 2 for 400 Supplies to gain an additional 2 building stations, for a total of 7. The Citadel also provides 4 turret pads.
Units available from the Citadel:
- Scarab tank: Costs 3000 supplies, 20 population, and requires level 3 technology.
- Elite Honor Guard: Costs 125 supplies, 1 population, and requires level 1 technology. Available only when Regret is leader.
- Brute: Costs 125 supplies, 1 population, and requires level 1 technology.
- Suicide Grunts: Costs 160 supplies, 1 population, and requires level 1 technology.
Upgrades available from the Citadel:
- Elite Honor Guard Upgrades:
- Upgrade Level 1 - Cloak: Costs 250 supplies and requires level 2 technology. Grants cloaking ability to Elites.
- Upgrade Level 2 - Personal Shield: No cost or requirements listed.
- Brute Upgrades:
- Upgrade Level 1 - Jump pack: Grants the ability to jump across impassable terrain.
- Upgrade Level 2 - Electric shot: Allows Brutes to stun enemies.
- Suicide Grunt Upgrades:
- Upgrade Level 1 - Zeal: Increases speed in suicide mode.
- Upgrade Level 2 - Defile: Adds an exploding methane tank for extra damage.
Other Base Options:
- Lock the base: Prevents units from leaving the base until unlocked. Useful for massing forces.
- Unlock the base: Releases all garrisoned troops.
- Set Spawn point: Designates a gathering point for forces at that base, overridden by the global gathering point.
- Citadels are essential for spawning all units, including infantry, tanks, and ships.
- Ensure you have a Citadel built early in the game.
Turrets:
Turrets can be built for 250 supplies and 1 turret pad.
- Upgrade A - Plasma turret: Increases damage vs. Infantry.
- Upgrade B - Rail Gun: Increases damage vs. Vehicles.
- Upgrade C - Missile Pods: Increases damage vs. Aerial units.
- The four turrets around each base can significantly impact defense and offense.
- Turrets can be further upgraded at the Temple for increased damage and health.
Warehouse:
Warehouses provide a steady stream of supplies.
- Base Cost: 100 supplies and 1 building pad (or 225 supplies if playing as Sgt. Forge in skirmish, which upgrades directly to heavy).
- Gain: +10 supplies every 2 seconds.
- Upgrade Level 1 - Blessed Warehouse: Costs 225 Supplies and doubles the supplies provided.
Other Warehouse Options:
- Send Supplies: In skirmish and co-op, you can send supplies to allies by left-clicking their Warehouse.
- Warehouses are critical for maintaining a steady supply income.
- Do not rely solely on scattered supplies around the map.
Temple:
The Temple provides technology levels and Leader unit upgrades.
- Base Cost: 500 supplies and 1 building pad.
- Gain: 1 technology level, 1 Temple, and 1 Leader unit.
Technology Upgrades:
- Shield of the Forerunners: Costs 500 supplies and requires level 2 technology. Strengthens and speeds up shield recharge for all units.
- Followers: Costs 800 supplies and requires level 3 technology. Increases total population to 50 Covenant soldiers.
- Medium turret upgrade: Costs 500 supplies and requires level 1 technology. Upgrades turret damage and range.
- Large Turret Upgrade: Costs 800 supplies and requires level 2 technology. Maximizes turret damage and range.
- Age of Doubt: Costs 1000 Supplies. Grants 1 technology level. This or taking a reactor on the field is the only way to increase technology for the Covenant.
- Age of Reclaimation: Costs 2000 Supplies and requires Age of Doubt. Grants 1 additional technology level, for a total of 3.
Leader Upgrades (The Prophet of Regret):
Leader Power: Cleansing Beam
- Upgrade Level 1: Regret's Sentence. Costs 300 supplies and requires level 1 technology. Summons a medium strength beam that does more damage.
- Upgrade Level 2: Regret's Doom. Costs 500 supplies and requires level 2 technology. Summons a larger beam that does more damage.
- Upgrade Level 3: Regret's Condemnation. Costs 700 supplies and requires level 3 technology. Further increases the damage of the beam.
Combat Upgrades:
- Upgrade Level 1: Blessed Immolation. Costs 400 supplies and requires level 1 technology. Upgrades the defensive pod to a fuel rod cannon.
- Upgrade Level 2: Ancestral Perversion. Costs 600 supplies and requires level 2 technology. Adds a secondary defensive turret to Regret.
- Upgrade Level 3: Devine Absolution. Costs 900 supplies and requires level 3 technology. No specific gain listed.
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