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CHAPTER 3: Forest for the trees
Gears 5

CHAPTER 3: Forest for the trees

Follow our comprehensive Gears 5 walkthrough for Chapter 3: Forest for the Trees. Find all collectibles, components, and defeat enemies like the Stump and Warden.

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Follow our comprehensive Gears 5 walkthrough for Chapter 3: Forest for the Trees. Find all collectibles, components, and defeat enemies like the Stump and Warden.

Walkthrough
  1. 1
    Enter the forest, follow the path, and crouch through the broken tree.
  2. 2
    Continue until you find a COG wall and enter the complex. Keep left to find Frag grenades and ammo.
  3. 3
    Proceed to find a Boomshot and pods. Drop down and exit the tunnel.
  4. 4
    Once outside, take the right path as the main path is blocked. Advance while dodging the ice storm.
  5. 5
    Climb the wall to see the facility. Proceed and a Stump will engage. Dodge its leeches and use cover. Defeat the Stump to get its Trigun.
  6. 6
    Enter the New Hope facility. Find ammo on your right.
  7. 7
    In the room on the right, find the 1st Collectible (Intercepted Letter) on a desk and an Overkill on the ground.
  8. 8
    Head back to the entrance and go left. In the first bathroom, find ammo, Frag Grenades, and explosives.
  9. 9
    The second bathroom leads to the objective. Pass through the hole in the wall and reach the corridor. Find an Overkill on the left path.
  10. 10
    Proceed outside to the snow. A Warden will engage. Focus fire on its head to remove its helmet, then aim for headshots while keeping distance.
  11. 11
    After defeating the Warden, proceed to find two buildings. Enter the one on the right.
  12. 12
    Inside, find pods. Combat is optional if you don't hit them. Climb down the stairs to find a safe. Send Jack to open it and get the 3 Components.
  13. 13
    Head back outside. Juvies will appear; kill them and proceed through the metal door in the other building.
  14. 14
    Inside this building, advance with caution due to leaking gas canisters.
  15. 15
    Find a Reject and stealth kill it. More Rejects are in the corridor and one in the room on the left.
  16. 16
    In the large room with many Rejects, use the connected corridors to lure them. Use shock traps and gas canisters to your advantage.
  17. 17
    After clearing the Rejects, grab a Trigun and grenades behind the balcony. Use Stim to get through the gas.
  18. 18
    Proceed to the next area. Rejects will appear, followed by a Flock. Be careful of its Leeches.
  19. 19
    After dispatching them, find Enforcers and ammo in the room. Replenish ammo and proceed through the door.
  20. 20
    Reach the prison cell. The door is stuck. Pass through a broken wall in another cell to reach a corridor. Jack can open the first cell on the left, but it's empty.
  21. 21
    Go to the cell in the middle of the corridor to find 3 Components. Send Jack to retrieve them to avoid gas.
  22. 22
    Open the cell next to the door to find 3 Components above a surgical cart on the left and the 2nd Collectible (Sovereign Directive 10345) on a medical table on the right.
  23. 23
    Proceed to the next area. In the large room, find the 3rd Collectible (Patient Analysis: AX-331-2) next to the second surgery table.
  24. 24
    Open the next door to reach a child's cell. Jump over the glass wall. Go to the desk on the left to find the 4th Collectible (Patient Analysis: EV-184-9). Find a Retro Lancer on the other side of the room.
  25. 25
    Proceed through the corridors to find a ladder. Climb up to reach the lab.
  26. 26
    Proceed through the hall and drop down into the corridor. Enter the first room on the right to find the 5th Collectible (Patient Analysis: RK-619-4) next to a Sire corpse.
  27. 27
    Go back and proceed along the path to a large room. Go right for ammo and a Hammer burst on the next corner.
  28. 28
    Go to the left side of the room, head down the stairs to a room with computer servers. Go right to find the 6th and last Collectible (Timeworn Data Drive) on a desk.
  29. 29
    Proceed to the next room to find a terminal and activate Niles A.I.
  30. 30
    After activating Niles A.I., run to escape the lab. Reach the ceiling of the facility.
  31. 31
    Deal with Rejects and Swarm drones. After clearing the area, slide down to advance.
  32. 32
    Juvies will appear along with Rejects. Kill them and advance through the building.
  33. 33
    Slide down to escape the facility and end the chapter.
Tips
  • When fighting the Stump, keep moving and use cover frequently to avoid its leeches and the breaking ice blocks.
  • For the Warden, prioritize headshots after knocking off its helmet. Maintain a safe distance.
  • In the large room with many Rejects, utilize the environment by luring them into traps or using gas canisters.
  • When navigating areas with gas, use Stim to pass through safely.
  • When fighting the Flock, be aware of its Leeches and prioritize eliminating them.

Collectibles:

  • 1st Collectible: Intercepted Letter (New Hope facility, on a desk in the first room on the right)
  • 2nd Collectible: Sovereign Directive 10345 (Prison cell area, on a medical table)
  • 3rd Collectible: Patient Analysis: AX-331-2 (Large room after prison cells, next to the second surgery table)
  • 4th Collectible: Patient Analysis: EV-184-9 (Child's cell, on a desk)
  • 5th Collectible: Patient Analysis: RK-619-4 (Lab area, next to a Sire corpse in the first room on the right)
  • 6th Collectible: Timeworn Data Drive (Lab area, on a desk in the room with computer servers)

Components:

  • 3 Components: Inside a safe in the building with pods.
  • 3 Components: In the middle prison cell.
  • 3 Components: Above a surgical cart in the cell next to the door.

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