Complete Gears 5 Chapter 2: Diplomacy walkthrough, including all 5 collectibles and 2 components needed to upgrade Jack.
Walkthrough
- 1After the initial (cutscene (a non-interactive cinematic the game plays automatically)), you begin in Baird's lab. Before following Baird, find the 1st Collectible (Photograph of Kilo Squad) on a desk near the stairs.
- 2Follow Baird and turn left to find the 2nd Collectible (Mark 3 Lancer Blueprint) atop a crate in the corner of the room.
- 3Go to the right side of the room and collect the 3rd Collectible (Trauma Record: Marcus Fenix).
- 4Take the Combat Module and proceed to the shooting range.
- 5Grab a weapon and ammo, then take (cover (press the cover button to crouch behind walls or objects)) to begin the training. Iris will spawn robots for you to test Jack's (Flash) ability, which stuns enemies and gets them out of (cover). You can restart the training if needed.
- 6After completing the training, return weapons to the locker and go to the armory for a Jack upgrade.
- 7Return to Baird's lab and interact with objects in the area.
- 8Leave the lab; a (cutscene) will trigger where you encounter Fahz. Interact with the robot on the ground.
- 9Go right to find the 4th Collectible (Gym Notice to Trainees) on the wall between a bin can and a cabinet.
- 10Go to the next room to find the first component for Jack's upgrade. Take the 1st Component from the table and upgrade Jack.
- 11Go to the lockers to find the 2nd Component in an open locker.
- 12Inspect Fahz's locker and the armors in the corner. Return to the corridor and proceed to the objective.
- 13Before opening the door, go left to find the 5th and last Collectible (DBI Marketing Brochure) on a bench.
- 14Clear the area, open the door, and advance to end the chapter.
Tips
- Jack's Flash ability is useful for stunning enemies and getting them out of (cover).
- You can inspect various lockers and armors in the armory area.
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