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CHAPTER 2: Diplomacy
Gears 5

CHAPTER 2: Diplomacy

Complete Gears 5 Chapter 2: Diplomacy walkthrough, including all 5 collectibles and 2 components needed to upgrade Jack.

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Complete Gears 5 Chapter 2: Diplomacy walkthrough, including all 5 collectibles and 2 components needed to upgrade Jack.

Walkthrough
  1. 1
    After the initial (cutscene (a non-interactive cinematic the game plays automatically)), you begin in Baird's lab. Before following Baird, find the 1st Collectible (Photograph of Kilo Squad) on a desk near the stairs.
  2. 2
    Follow Baird and turn left to find the 2nd Collectible (Mark 3 Lancer Blueprint) atop a crate in the corner of the room.
  3. 3
    Go to the right side of the room and collect the 3rd Collectible (Trauma Record: Marcus Fenix).
  4. 4
    Take the Combat Module and proceed to the shooting range.
  5. 5
    Grab a weapon and ammo, then take (cover (press the cover button to crouch behind walls or objects)) to begin the training. Iris will spawn robots for you to test Jack's (Flash) ability, which stuns enemies and gets them out of (cover). You can restart the training if needed.
  6. 6
    After completing the training, return weapons to the locker and go to the armory for a Jack upgrade.
  7. 7
    Return to Baird's lab and interact with objects in the area.
  8. 8
    Leave the lab; a (cutscene) will trigger where you encounter Fahz. Interact with the robot on the ground.
  9. 9
    Go right to find the 4th Collectible (Gym Notice to Trainees) on the wall between a bin can and a cabinet.
  10. 10
    Go to the next room to find the first component for Jack's upgrade. Take the 1st Component from the table and upgrade Jack.
  11. 11
    Go to the lockers to find the 2nd Component in an open locker.
  12. 12
    Inspect Fahz's locker and the armors in the corner. Return to the corridor and proceed to the objective.
  13. 13
    Before opening the door, go left to find the 5th and last Collectible (DBI Marketing Brochure) on a bench.
  14. 14
    Clear the area, open the door, and advance to end the chapter.
Tips
  • Jack's Flash ability is useful for stunning enemies and getting them out of (cover).
  • You can inspect various lockers and armors in the armory area.

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