Learn about Seminars and Instructing in Fire Emblem: Three Houses for skill growth outside of battle. Seminars are classes on Sundays, Instructing is one-on-one sessions.
Seminars
Seminars are classes held on Sundays taught by faculty members. Attending a seminar uses an entire free day but grants skill experience and a 50% increase to motivation for attending units. In Part 1, only Officer Academy faculty, including the protagonist, can give seminars. Each instructor teaches two specific skills, regardless of their own skill proficiency. The students who attend a seminar are determined by their set goals, which can be changed from the journal via the Calendar, during explore, or during Instructing. A unit will attend if at least one of their skills matches the skills taught by the lecturer. The protagonist will attend all seminars except their own. For example, if all units have their goals set to Authority, they will attend the protagonist's seminar.
In Part 2, all recruited units can give seminars. The amount of skill experience gained depends on the difference between the attendee's and lecturer's skill rank; a larger gap yields more experience. Units with a natural proficiency (blue arrow) gain 1.5x skill experience, while those with a natural weakness (red arrow) gain 0.5x.
Below is a list of skills taught by each unit during a seminar:
- Protagonist: Sword and Authority
- Edelgard: Axe and Authority
- Dimitri: Lance and Authority
- Claude: Bow and Authority
- Hubert: Bow and Reason
- Ferdinand: Sword and Lance
- Linhardt: Reason and Faith
- Caspar: Axe and Brawling
- Bernadetta: Lance and Bow
- Dorothea: Sword and Reason
- Petra: Sword and Axe
- Dedue: Axe and Brawling
- Felix: Sword and Brawling
- Ashe: Axe and Bow
- Sylvain: Lance and Axe
- Mercedes: Reason and Faith
- Annette: Axe and Reason
- Ingrid: Sword and Lance
- Lorenz: Lance and Reason
- Raphael: Axe and Brawling
- Ignautz: Sword and Bow
- Lysithea: Reason and Faith
- Marianne: Sword and Faith
- Leoni: Lance and bow
- Hilda: Lance and Axe
- Seteth: Lance and Authority
- Flayn: Lance and Faith
- Hanneman: Bow and reason
- Manuela: Faith and Sword
- Gilbert: Lance and Axe
- Alois: Axe and Brawling
- Catherine: Sword and Brawling
- Cyril: Axe and Bow
- Shamir: Lance and Bow
Seminars can be inefficient as they consume a full free day for limited skill experience and motivation gains. It is often more effective to use explore time for activities like shared meals to boost motivation, which enhances instructing effectiveness, especially at higher professor ranks. Seminars can be useful for teaching universally needed skills like Authority early in Part 1. It is recommended to hold seminars in the middle of the month, avoiding the beginning or end, which are better suited for battles or exploration. Seminars become largely obsolete in New Game+ due to increased activity points and more effective training methods during instructing and tougher battles.
Instructing
Instructing occurs almost every Monday. When choosing to instruct manually, you are presented with a screen for one-on-one sessions between the protagonist and other members of your house, including other instructors. Each instructing session costs activity points, which can range from 3 up to a maximum of 7 (separate from exploration activity points). This limits the number of one-on-one sessions you can conduct.
To instruct, you must select a unit with motivation greater than 0. Motivation determines how many times a single unit can be instructed, with each session consuming 25% of their motivation. Motivation caps at 100% and can be increased through shared meals during explore, being the MVP in story battles, receiving gifts or lost items during explore, or attending a seminar. The screen displays available motivation and the number of instructing sessions possible, along with the base skill experience earned per session.
When you select a unit to instruct, one activity point is consumed. You then choose which skill to increase, and you can raise a skill between 1 to 4 times, depending on the unit's motivation. At maximum motivation, a skill can be increased up to 4 times.
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