Learn about Crests in Fire Emblem: Three Houses, character-locked effects that trigger during combat, and how Crest items work.
Walkthrough
- 1Crests are special effects tied to specific characters that trigger when they perform actions like attacking or supporting.
- 2Their activation rate depends on the crest's type, effect, and whether it is a minor or major crest.
- 3In New Game Plus (NG+), you can acquire Crest items as rewards for completing the game. The specific items received depend on the path chosen.
- 4Crest items can be given to any unit by placing the item in their inventory.
- 5Crest items have half the activation rate of their minor counterparts.
- 6When a unit possesses two or more crests, only one crest can activate per action (either attack or healing).
- 7Using two of the same crest does not stack their effects; they activate as if they were separate crests.
- 8Both allies and enemies can utilize Crests, so be aware of enemy crests during battles.
Crest List and Effects:
- Ernest: Prevents enemy counterattacks when using a weapon. (Major: 20%, Minor: 10%, Crest Item: 5%)
- Macuil: Raises Might by 5 during magic attacks. (Major: 20%, Minor: 10%, Crest Item: 5%)
- Seiros: Raises Might by 5 when using combat arts. (Major: 70%, Minor: 40%, Crest Item: 20%)
- Dominic: Conserves uses of attack magic. (Major: 20%, Minor: 10%, Crest Item: 5%)
- Fraldarius: Raises Might by 5 when using a weapon. (Major: 40%, Minor: 20%, Crest Item: 10%)
- Noa: Conserves uses of attack magic. (Major: 20%, Minor: 10%, Crest Item: 5%)
- Cethleann: Raises Might by 5 when using recovery magic. (Major: 50%, Minor: 30%, Crest Item: 15%)
- Daphnel: Raises Might by 5 when using combat arts. (Major: 70%, Minor: 40%, Crest Item: 20%)
- Blaiddyd: Doubles Attack and weapon uses for combat arts. (Major: 20%, Minor: 10%, Crest Item: 5%)
- Gloucester: Raises Might by 5 during magic attacks. (Major: 20%, Minor: 10%, Crest Item: 5%)
- Goneril: Prevents enemy counterattacks when using combat arts. (Major: 50%, Minor: 30%, Crest Item: 15%)
- Cichol: Prevents enemy counterattacks when using combat arts. (Major: 50%, Minor: 30%, Crest Item: 15%)
- Aubin: Prevents enemy counterattacks when using a weapon. (Major: 20%, Minor: 10%, Crest Item: 5%)
- Gautier: Raises Might by 5 when using combat arts. (Major: 70%, Minor: 40%, Crest Item: 20%)
- Indech: Strike twice when using a weapon. (Major: 20%, Minor: 10%, Crest Item: 5%)
- The Beast: Raises Might by 5 when using a weapon. (Major: 40%, Minor: 20%, Crest Item: 10%)
- Charon: Raises Might when using combat arts. (Major: 70%, Minor: 40%, Crest Item: 20%)
- Timotheos: Conserves uses of recovery magic. (Major: 20%, Minor: 10%, Crest Item: 5%)
- Riegan: Restores HP equal to 30% of damage dealt when using combat arts. (Major: 50%, Minor: 30%, Crest Item: 15%)
- Chevalier: Restores HP equal to 30% of damage dealt when using combat arts. (Major: 50%, Minor: 30%, Crest Item: 15%)
- Lamine: Conserves uses of recovery magic. (Major: 20%, Minor: 10%, Crest Item: 5%)
- Flames: Restores HP equal to 30% of damage dealt when using weapons, combat arts or attack magic. Also has a roughly 1 in 4 chance to raise Might by 5 and prevent counterattacks. (Major: 20%, Minor: 10%, Crest Item: 5%)
Tips
- Pay attention to which Crests your units and enemies possess to anticipate combat outcomes.
- Consider the activation rates when deciding which Crests to prioritize for specific units.
- Experiment with Crest items in NG+ to customize unit abilities beyond their natural Crests.
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