Explore all the levels in Far Cry, from Training to Volcano. Discover their space types, and find details on checkpoints, save mechanics, and the game's timeline.
Far Cry is a level-based game, not open-world. Players unlock checkpoints as they progress through maps, with occasional alternative routes on larger outdoor maps. Not all objectives must be completed to finish a level. Checkpoints are listed in the Campaign menu, showing the map location, time, and date. Manual saves can be performed using the command menu (~ key) and typing \save_game x.
The game spans two days: 'Training' is daytime, 'Research' is sunset, 'Steam' is night. The next day starts with 'Boat' in the afternoon, followed by 'Swamp' at sunset, and ends in 'Volcano' in the early evening.
Levels:
- Training (Open)
- Carrier (Close)
- Fort (Mostly open)
- Pier (Open)
- Research (Mixed)
- Treehouse (Mostly open)
- Bunker (Close)
- Steam (Open)
- Regulator (Mostly close)
- Control (Close)
- Rebellion (Open)
- Archive (Mostly close)
- Cooler (Close)
- Boat (Open)
- Catacombs (Mixed)
- River (Open)
- Swamp (Mixed)
- Factory (Mostly close)
- Dam (Open)
- Volcano (Close)
Statistics Mode: Unlocked after completing the campaign, it tracks level completion time, enemy stats (killed, survived, kill percentage, average lifetime, silent kills), player stats (shots fired, successful, accuracy, deadliness, deaths, average deaths per checkpoint, average time between deaths), and vehicles destroyed.
Behind The Scenes: The number of levels evolved during development, with some levels being merged and then split, such as 'Fort' and 'Pier'.
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