Your Fable II adventure begins! Follow Rose and your sibling through the 'Childhood' quest. Learn how to earn gold, make wishes, and navigate early choices.
Alright, let's get you started on your Fable II journey! The very first thing you'll do is play through the 'Childhood' quest. It sets the stage for everything, showing you and your sister, Rose, trying to survive the cold. You'll be called 'little Sparrow' by Rose, and you'll both be dreaming of living in the fancy Fairfax Castle, home to Mayor Lucien Fairfax. Don't worry about the grumpy Arfur you'll meet; he's just a distraction. The real goal here is to get five gold pieces to buy a music box from a trader. Theresa, a blind seer, will tell you it grants a wish. Here's how to get that gold: * Help Derek the Guard: He needs five arrest warrants. You'll find these as you do other tasks. * Pose for Barnum: Help him out with his 'Barnum's Image Capturing Device' for +1 Gold. * Deal with Rex: You'll need to defeat him. * Help Pete and Betty: Find Magpie, get Pete's stolen bottle back, and then give them some wine for +1 Gold. * Help Balthazar: Go upstairs and deal with some beetles, or smash stock downstairs. That gets you another +1 Gold. * Deliver Warrants: Give the five warrants you've collected to either Derek or Arfur for +1 Gold. * Deliver a Love Letter: Find Monty, knock on a door, and give the letter to Belinda or her mother, Deidre, for +1 Gold. Once you have your five gold, buy that music box and make your wish! Then, just follow Rose, go to bed, head to Castle Fairfax, and follow Jeeves to Lucien's Study. Stand in the circle, and your childhood will be over. Quick heads-up: This quest has some moral choices. How you handle things, like what you do with those arrest warrants (give them to Derek or Arfur?), will affect your alignment. Just keep that in mind as you play!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content