Doom 3 weapon stats including damage, firing rate, and ammo for Fists, Flashlight, Pistol, Shotgun, SMG, Chaingun, Grenades, Plasma Rifle, Rocket Launcher, and BFG 9K.
Fists
- Holdable Ammo: N/A
- Direct Damage: 20
- Headshot (a shot that lands on the enemy's head, usually an instant kill) Damage: 40
- Splash Damage: N/A
- Splash Radius: N/A
- Firing Rate: 1/1 (1 second for 1 bullet)
- Switch Time: N/A
- Multiplayer: Yes
- Multiplayer Respawn (be brought back to life at a checkpoint after death): N/A
- Bind Command: bind x "_impulse0"
Flashlight
- Holdable Ammo: N/A
- Direct Damage: 40 (SP), 20 (MP)
- Headshot Damage: 40
- Splash Damage: N/A
- Splash Radius: N/A
- Firing Rate: 1/2 (1 second for 2 bullets)
- Switch Time: N/A
- Multiplayer: Yes
- Multiplayer Respawn: N/A
- Bind Command: bind x "_impulse11"
Pistol
- Holdable Ammo: 12
- Direct Damage: 14 (SP), 15 (MP)
- Headshot Damage: 30
- Splash Damage: N/A
- Splash Radius: N/A
- Firing Rate: 1/3 (1 second for 3 bullets)
- Switch Time: N/A
- Multiplayer: Yes
- Multiplayer Respawn: 20
- Bind Command: bind x "_impulse1"
Shotgun
- Holdable Ammo: 8
- Direct Damage: 182 (SP), 195 (MP) (13 pellets)
- Headshot Damage: 195
- Splash Damage: N/A
- Splash Radius: N/A
- Firing Rate: 1.3/1 (1.3 seconds for 1 bullet)
- Switch Time: N/A
- Multiplayer: Yes
- Multiplayer Respawn: 20
- Bind Command: bind x "_impulse2"
SMG (Sub Machine Gun)
- Holdable Ammo: 60
- Direct Damage: 9 (SP), 12 (MP)
- Headshot Damage: 24
- Splash Damage: N/A
- Splash Radius: N/A
- Firing Rate: 1/10 (1 second for 10 bullets)
- Switch Time: N/A
- Multiplayer: Yes
- Multiplayer Respawn: 20
- Bind Command: bind x "_impulse3"
Chaingun
- Holdable Ammo: 60
- Direct Damage: 20 (SP), 30 (MP)
- Headshot Damage: 60
- Splash Damage: N/A
- Splash Radius: N/A
- Firing Rate: 1/6 (1 second for 6 bullets)
- Switch Time: N/A
- Multiplayer: Yes
- Multiplayer Respawn: 20
- Bind Command: bind x "_impulse4"
Grenades
- Holdable Ammo: 50
- Direct Damage: 150 (SP), 75 (MP)
- Headshot Damage: N/A
- Splash Damage: 150 (SP), 75 (MP)
- Splash Radius: 175 (SP), 150 (MP)
- Firing Rate: N/A
- Switch Time: N/A
- Multiplayer: Yes
- Multiplayer Respawn: 20
- Bind Command: bind x "_impulse5"
Plasma Rifle
- Holdable Ammo: 50 (SP), 30 (MP)
- Direct Damage: 16 (SP), 30 (MP)
- Headshot Damage: 60
- Splash Damage: N/A
- Splash Radius: N/A
- Firing Rate: 1/8 (1 second for 8 bullets)
- Switch Time: N/A
- Multiplayer: Yes
- Multiplayer Respawn: 20
- Bind Command: bind x "_impulse6"
Rocket Launcher
- Holdable Ammo: 5
- Direct Damage: 170 (SP), 100 (MP)
- Headshot Damage: N/A
- Splash Damage: 150 (SP), 100 (MP)
- Splash Radius: 175 (SP), 125 (MP)
- Firing Rate: 1/1 (1 second for 1 bullet)
- Switch Time: N/A
- Multiplayer: Yes
- Multiplayer Respawn: 20
- Bind Command: bind x "_impulse7"
BFG 9K
- Holdable Ammo: 4
- Direct Damage: 200
- Headshot Damage: N/A
- Splash Damage: 100
- Splash Radius: 150
- Firing Rate: 4/1 (4 seconds for 1 bullet)
- Switch Time: N/A
- Multiplayer: No
- Multiplayer Respawn: N/A
Tips
- The Fists are very effective when combined with the berserk power-up.
- The Flashlight can be used in close combat for more damage than fists.
- The Pistol is useful for weakening enemies at medium to long range.
- The Shotgun is most effective at close range due to its wide spread.
- The SMG is good for dealing with multiple enemies quickly.
- The Chaingun is effective for rapidly eliminating enemies.
- Grenades are useful when you are outnumbered.
- The Plasma Rifle can stop missiles.
- The BFG 9K is the most powerful weapon, but holding the trigger too long can be fatal.
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