Detailed breakdown of all Doom 3 enemies, including their health, attack damage, recommended weapons, and combat strategies to help you survive Mars City.
This section details the various enemies encountered in Doom 3, categorized by their preferred engagement range and weapon types. Use your best judgment and the recommended weapons for each enemy to efficiently dispatch them.
- Close Range: Shotgun
- Long Range: BFG, Rocket Launcher
- Rapid: Plasma Gun, Chaingun, SMG
- Weak: Pistol, Chainsaw
- Power: Grenades, Soulcube
When facing multiple enemies, consider area-of-effect weapons like grenades over single-target weapons.
Arch-ville — Summons Imps and Wraiths, shoots fireballs. Prioritize killing the Arch-ville first.
- Health: 425
- Claw Damage: 12
- Firewall: 20
- Flamewall: 20
- Incinerate: 20
- Weapon of choice: Long Range
Cacodemon — Flying demon with a large head, spits fireballs. Attacks are easy to dodge.
- Health: 200
- Fireball Direct: 12
- Fireball Splash: 5
- Fireball Splash Radius: 48
- Melee: 20
- Weapon of choice: Rapid
Chainsaw Zombies — Zombies wielding chainsaws. Kill them quickly as they deal significant damage.
- Health: 125
- Chainsaw: 15
- Push / Kick: 12
- Melee: 20
- Weapon of choice: Rapid, Close Range
Cherub — Small, winged creatures. Irritating but not difficult to kill.
- Health: 50
- Claw: 5
- Leap Attack: 15
- Melee: 20
- Weapon of choice: Rapid, Close Range
Commando-Zombie — Former commandos turned zombies, armed with Chainguns or tentacles. Maintain distance and use long-ranged weapons. Crouch to dodge tentacle attacks.
- Health: 225
- Melee: 12
- Chaingun: 20
- Push / Kick: 12
- Tentacle: 12
- Weapon of choice: Rapid
Fire-Zombie — Zombies that move faster than average and are engulfed in flames. They emit an irritating noise.
- Health: 150
- Melee: 12
- Weapon of choice: Rapid, Close Range
Hell Knight — Large demons that deal heavy damage with plasmaballs and melee attacks. Extreme firepower is recommended.
- Health: 900
- Plasmaball: 30
- Plasmaball Splash: 45
- Plasmaball Splash Radius: 120
- Smash Splash: 100
- Smash Splash Radius: 20
- Claw: 25
- Bite: 30
- Weapon of choice: Rapid, Long Range, Power
Imp — Agile demons that attack from various angles, including the air, and throw fireballs. Tougher and faster than Zombies.
- Health: 130
- Fireball: 12
- Fireball Splash: 5
- Fireball Splash Radius: 50
- Leap Attack: 8
- Claw: 8
- Weapon of choice: Rapid, Close Range
Lost Soul — Golden skulls that signal an imminent attack. Later in the game, they can inflict damage and attack in packs.
- Health: 20
- Melee: 12
- Charge: 12
- Weapon of choice: Rapid
Maggot — Fast creatures with two heads. Relatively easy to defeat.
- Health: 80
- Claw: 6
- Leap Attack: 16
- Weapon of choice: Rapid, Close Range
Mancubus — Large demons with rocket launchers on their arms. Slow-moving but deal devastating damage, especially in groups.
- Health: 1000
- Rocket: 20
- Rocket Splash Damage: 20
- Rocket Splash Radius: 40
- Stomp: 40
- Weapon of choice: Rapid, Long Range
Marine-Zombie — Zombies armed with pistols, SMGs, or shotguns. Less durable than other variants.
- Health: 110 max.
- Machinegun: 3 per bullet
- Pistol: 4 per bullet
- Shotgun: 24 (3x8)
- Weapon of choice: Rapid, Close Range
Pinky — A robust, dog-like demon. Avoid getting cornered and maintain distance.
- Health: 220
- Melee: 10
- Weapon of choice: Rapid, Close Range
Revenant — Skeletons equipped with plasma rifles or rocket launchers. Take cover from rockets and target them with sustained fire. Missiles can be destroyed with the Plasma Gun.
- Health: 272
- Missile: 10
- Missile Splash Damage: 10
- Missile Splash Radius: 30
- Claw: 16
- Melee: 16
- Weapon of choice: Rapid, Close Range, Long Range
Tick — Spiders that explode upon death. Often appear in packs and attempt to surprise the player.
- Health: 20
- Explosion: 50
- Explosion Radius : 100
- Weapon of choice: Rapid, Power
Trites — Small spiders that emerge from various openings. They can explode upon death.
- Health: 20
- Leap Attack: 20
- Bite: 8
- Explosion: 50
- Explosion Radius: 100
- Weapon of choice: Rapid, Power
Wraith — Teleporting enemies similar to Imps but without fireballs. Relatively easy to defeat.
- Health: (Not specified)
- Weapon of choice: (Not specified)
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