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Trophies/Achievements Guide, Part 1
Dishonored

Trophies/Achievements Guide, Part 1

Master dishonored trophies like Thief (200 coins pickpocketed) and Versatile (kill with every weapon/ammo).

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Master dishonored trophies like Thief (200 coins pickpocketed) and Versatile (kill with every weapon/ammo).

Thief

You pickpocketed items worth a total of 200 coins.

You can sneak up behind most NPCs in dishonored, whether they are foe or friendly, and pickpocket them, usually netting you some coins. Normally, it would take some time to get 200 coins by pickpocketing, but you can get a lot more coins by pickpocketing the nobles during Lady Boyle’s Last Party.

Versatile

You killed characters with each weapon and offensive gadget.

You will need to kill someone with every single weapon and ammo type in the game. While most are unlocked normally, there are two that require you to find Blueprints: Explosive Pistol Bullets and Sticky Grenades. The weapons and ammo types needed are: Sword, Pistol (Regular and Explosive Bullets), Grenade (Regular and Sticky), Crossbow (Regular and Incendiary Bolts), and Spring Razor.

Ghost

You completed all missions after the prologue, alerting or killing no one but key targets.

This trophy/achievement will be automatically gotten when you’re going for Shadow.

Shadow

You completed all missions after the prologue without alerting anyone.

You have to go from the very beginning of the game, through to the final mission, without alerting anyone. You cannot use Chapter Select for this and it’s likely this will go hand-in-hand with your Clean Hands playthrough. An enemy is only fully alerted to your presence when the lightning bolts above their heads turn red, which is when you’ll hear a sound. As far as who counts for this, any human enemy or creature counts (not friendly), except for rats, hagfish, river krusts and watchtowers. A friendly character will go full detection (red bolts) if they see you do anything hostile/aggressive, such as carrying a dead body (subdued as well), killing someone or acting hostile.

Mostly Flesh and Steel

You finished the game without purchasing any supernatural powers or enhancements, besides Blink.

You need to finish the game, from start to finish, without purchasing any Supernatural abilities. Basically, this includes anything on the powers tab, except for the base Blink ability, since this is given to you as part of the story. You can use Bone Charms and are able to purchase any equipment, so do that to give you an edge. It might be best to do this on your High Chaos playthrough, as you need certain powers to make the Low Chaos run easier.

Wall of Sparks

You killed an enemy with the Wall of Light.

A Wall of Light is an electrified barrier that will electrocute anything that tries to pass through it, unless they are programmed not to be fried. Initially, these contraptions are in control of the enemy, but a Rewire Tool can be used to make it so the guards will be killed when trying to pass through. You can attempt this trophy/achievement as soon as the High Overseer Campbell mission, which is the second one in the game. In fact, you can get this at the very first Wall of Light you come across, which is easy as there is a Rewire Tool in the guard station just to the left of it. Once you have rewired the panel (it’s to the right of the contraption), simply garner the attention of the guards on the other side to make them try to get through, only to be killed.

Rogue

You assassinated 10 unaware enemies.

In order for an enemy to be unaware, they need to not have any lightning bolts above their head. Sneaking up behind them while they are unaware will get you a button prompt, allowing you to kill them, usually with a unique animation. This should be done in your High Chaos playthrough, as you will need to kill a lot of enemies to get the game’s world into that state.

Specter

After escaping prison, you completed a mission, not alerting anyone and killing less than 5 people.

This trophy/achievement will require you to not alert anyone in a mission after escaping Coldridge Prison, as well as kill less than 5 people in that mission. If you’re doing a Low Chaos playthrough and going for Clean Hands, as well as Shadow (which is recommended), then this will come naturally. If not, then choose a mission you feel comfortable with, such as High Overseer Campbell, which is the first mission in which you can get this. There isn’t much in the way between you and your target, who the mission is named after, so you shouldn’t have to worry too much about trying to kill anyone at all.

Faceless

After escaping Coldridge Prison, you completed a mission without alerting anyone.

You will get this trophy/achievement whenever you go for Shadow.

Manipulator

You will need two abilities before you can attempt this, which are level 2 of Possession and level 2 of Bend Time. Due to them costing a total of 18 Runes together, you won’t be able to get this trophy/achievement until after finishing Lady Boyle’s Last Party. When you have both of those, find a spot in any level where you have multiple enemies in an area, with some that have guns. The Light at the End is a good spot for this, as all of the enemies have guns. It seems that a second or so after an enemy raises their pistol is when they fire and as soon as one fires, use Bend Time and then Possession on a guard who didn’t fire.

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