Prepare for intense waves and powerful Heffalumps in Diplomacy is Not an Option's 'Heffalump Country' mission by focusing on defense.
This mission features a unique challenge with powerful Heffalumps and a very difficult final wave. You start with a 4-minute wave counter, demanding immediate defense. The map is a straight path north with cliffs and sea, limiting expansion but simplifying defense directions.

Objectives:
- Repulse all 4 enemy attacks.
- Kill all of the Heffalumps in the area, or they will join the final attack.
Strategy:
- Immediate Defense: You have only 4 minutes to scramble a defense. Build basic walls and archer towers, and position your starting troops effectively.
- Heffalump Kiting: There are 5 Heffalumps on the map, including an Ancient Heffalump at the farthest north.
- Early Heffalumps: The first Heffalump can be dealt with by creating extra archers and using your Horsemen to kite and tank.
- Subsequent Heffalumps: After the first wave, send your Horsemen out to kite subsequent Heffalumps back to your base. Use your established defenses and ranged units to kill them. Repeat this process for all Heffalumps.
- Rush Keep Level 3: To prepare for the massive final wave, prioritize reaching Keep Level 3 as quickly as possible to unlock Ballistas.
- Final Wave Preparation: The final wave has a huge difficulty spike. Aim for either:
- Ballista Focus: Build numerous Ballistas once Keep Level 3 is achieved.
- Crossbowmen Swarm: Alternatively, aim for 300 Crossbowmen supported by 6-block thick walls.
Waves:
- 1 Heffalump
- 1 Heffalump
- 1 Ancient Heffalump, 3 Heffalump
- 6 Ancient Heffalump, 12 Heffalump (Total 49 enemies in mission)
The key to this mission is efficient Heffalump kiting and a strong economic rush to prepare for the overwhelming final wave. Don't underestimate the Ancient Heffalumps.
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