Learn Nero's Red Queen combos, Blue Rose techniques, and all Devil Breaker abilities in Devil May Cry 5. Master High Roller, Exceed, and MAX-Act for stylish combat.
Nero's gameplay in Devil May Cry 5 revolves around his Red Queen sword, Blue Rose pistol, and a variety of Devil Breaker mechanical arms. Mastering these tools is key to executing stylish and effective combat.
Red Queen
The Red Queen sword offers a range of combos:
- Combo A: A basic four-hit combo that can knock enemies back.
- Combo B: Involves delaying the second hit for multiple strikes.
- Combo C: Delaying the third hit results in wider swings.
- Combo D: Delaying the fourth hit delivers a powerful vertical strike.
Essential Red Queen moves include:
- Streak: A quick dash to close the distance on enemies, similar to Dante's Stinger.
- Wire Snatch: Used to pull enemies towards Nero or pull himself towards them.
- High Roller: Pops enemies into the air, allowing for aerial combos.
- Roulette Spin: An aerial combo that pushes enemies and Nero higher.
- Calibur: A mid-air attack that knocks enemies back slightly.
- Payline: Used for darting towards enemies on the ground.
- Split: Brings an airborne enemy down to the ground.
The core mechanic of the Red Queen is Exceed. Pressing L2/LT revs the sword, building the Ex-Gauge. While manual revving takes time, Exceed can be timed after attacks to consume Ex-Gauge energy for stronger attacks with potential extra properties. Achieving MAX-Act with proper timing can fully charge the gauge.
Blue Rose
The Blue Rose is Nero's pistol. Its basic function is point and shoot. With upgrades, players can charge shots for increased damage and potential enemy stuns. It's recommended to always keep the Blue Rose charged for its powerful shots.
Devil Breakers
Devil Breakers are mechanical arms with unique functions. Each has a normal action and a charged action (requiring holding Circle/B until sparking). Normal actions can be used repeatedly, but getting hit destroys the breaker. Charged moves cause the Devil Breaker to self-destruct. Pressing L1/LB manually destroys the current Devil Breaker, causing a small damaging explosion.
Overture
A default Devil Breaker focused on offense.
- Normal Attack: Shoots an electric blast.
- Charged Attack (Exploder): Nero attempts to attach the Overture to an enemy, turning it into a bomb that sticks and explodes. Multiple bombs can be stacked and detonated manually by shooting the enemy.
Gerbera
A versatile Devil Breaker with evasive capabilities.
- Basic Action 1: Releases a weak projectile that can reflect enemy projectiles.
- Basic Action 2 (Dash): Pressing the left analog stick in any direction while using Circle/B makes Nero dash with invincibility frames, spammable for dodging.
- Ground Break Age (Stamen Ray): Nero fires a continuous, manually movable laser beam while stationary.
- Mid-Air Break Age (Petal Ray): Unleashes smaller lasers that can bounce off enemies and walls, effective in enclosed spaces.
Punch Line
Unlocked at the start of Mission 03, useful for crowd control.
- Basic Action: The Punch Line detaches and circles an enemy, hitting them. Nero is free to use other weapons while it's active. Double-tapping Circle/B recalls the Punch Line.
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