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Apricot's Wonder Spots
Crusader Kings III

Apricot's Wonder Spots

Find all 20 Wonder Spots for Apricot in Crusader Kings III. Discover locations like Former Onii Grounds and Sunflower Plains to fill her book.

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Find all 20 Wonder Spots for Apricot in Crusader Kings III. Discover locations like Former Onii Grounds and Sunflower Plains to fill her book.

Walkthrough
  1. 1
    Look for red Wonder Spot signs placed in various locations. Many are in plain view or at previously conquered kingdoms.
  2. 2
    Examine each sign to add the Wonder Spot to your book and receive a picture of Apricot for your castle.
  3. 3
    Find the first 19 Wonder Spots using the following locations:
    • Wonder Spot #1: Former Onii Grounds - By the water where you first fought the Onii Man.
  4. 4
    Wonder Spot #2: Sunflower Plains - At the entrance area by some sunflowers, entering from the west of Onii.
  5. 5
    Wonder Spot #3: Firefly Lake - Along the main path deep into Sunflower Plains, by sunflowers. Watch for a Cockadoodledoo.
  6. 6
    Wonder Spot #4: Melon Patch - In a corner west of Sunflower Plains, after defeating the Korobokle and his Meloncholie minions.
  7. 7
    Wonder Spot #5: Forest Cafeteria - Near the entrance to the Ripe Kingdom, in the same valley as the entrance to the Kingdom of the Jolly.
  8. 8
    Wonder Spot #6: Nature Maze - At the entrance to the maze leading into the Worrywart Kingdom. May appear after defeating King Omelet.
  9. 9
    Wonder Spot #7: Screwloose Isles - On one of the islands in Primetime Kingdom's maze, after defeating King TV Dinnah.
  10. 10
    Wonder Spot #8: Matryoahka Rock - In Skull Plains, on the way to the junction of paths for Worrywart, Primetime, and Tiptoe kingdoms.
  11. 11
    Wonder Spot #9: Bird's Nests - On a hill in Skull Plains after exiting Bony Tunnel, home to Cockadoodledoos and Concodores.
  12. 12
    Wonder Spot #10: Haunted Zone 1 - Near the Dark Valley entrance (from Former Onii Grounds side), smash a rock with a miner, move along the middle path past Black Sheep to a dead end.
  13. 13
    Wonder Spot #11: Haunted Zone 2 - On the way to Tiptoe Kingdom, follow a northern path blocked by a giant television; use a Broadcaster to destroy it.
  14. 14
    Wonder Spot #12: Royal Arbor - In the open area where you fought King Duvroc, behind him after he sobers up.
  15. 15
    Wonder Spot #13: Wide Pin Pinball - On the left side of the pinball table where you fought King Shishkebaboo in the Ripe Kingdom.
  16. 16
    Wonder Spot #14: Eggan Ruins - By the giant egg housing King Omelet, after conquering the Worrywart Kingdom.
  17. 17
    Wonder Spot #15: Broadcast Tower - By the broadcast tower in Primetime Kingdom, after beating King TV Dinnah.
  18. 18
    Wonder Spot #16: Hidden Hot Spring - Next to a hot spring near the bridge connecting Mt. Sobamanjaro's foot to New Island.
  19. 19
    Wonder Spot #17: Sobamanjaro - At the summit of the mountain, after beating Long Sauvage's challenge.
  20. 20
    Wonder Spot #18: New Island Park - By the junk remains of Jumbo Champloon, after defeating him.
  21. 21
    Wonder Spot #19: Over-there-beach - After recruiting the Craftian to convert building blocks into an archway, kill crabs, build bridges back to New Island, and return.
  22. 22
    Final Wonder Spot: Valley of Memories - After finding 19 spots, talk to Apricot and follow the hint: "The end is where we began." Return to the Former Onii Grounds, by the ramp leading up to the h.
Tips
  • Pay attention and explore every corner of the world to find the signs.
  • Revisit kingdoms you have conquered, as many Wonder Spots are previous boss fight locations.
  • The final Wonder Spot's hint, "The end is where we began," refers to the Former Onii Grounds where you rescued Apricot by beating the Onii King.

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