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25. The sky's the limit
Crusader Kings III

25. The sky's the limit

Complete walkthrough for 'The Sky's the Limit' in Crusader Kings III. Learn squad composition, navigate the flying machine, and uncover the truth behind the world's end.

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Complete walkthrough for 'The Sky's the Limit' in Crusader Kings III. Learn squad composition, navigate the flying machine, and uncover the truth behind the world's end.

Walkthrough
  1. 1
    Assemble your crew: 18 soldiers, 9 hunters, 1 steel knight, and 2 farmers. You cannot change your squad after takeoff.
  2. 2
    Head to Skinny Ray's observatory and talk to Howser to unveil the flying machine.
  3. 3
    Depart in the flying machine with your chosen crew.
  4. 4
    Pancho delivers a letter from Verde: you have seven divorce papers due to a brawl among the princesses, each claiming to be your favorite. Only your true love will board the flying machine.
  5. 5
    Choose your true love: Select one of the seven princesses or Verde. Reading Verde's letter of indictment reveals claims of neglect. You can choose to see her or read other princesses' letters.
  6. 6
    Confirm your choice: If you choose a princess (e.g., Apricot), confirm she is your true love.
  7. 7
    Board the flying machine with your chosen princess and crew. A countdown begins, and the machine takes off.
  8. 8
    Skinny Ray warns about falling objects. Navigate the flying machine using the control stick to avoid damage and crew loss.
  9. 9
    Dodge chocolate bars and moving cake slices. Shishkebaboo will destroy cake barriers, but avoid the blob.
  10. 10
    Avoid spinning bottles and garbage bins that hurl bottles.
  11. 11
    Dodge Duvroc.
  12. 12
    Navigate through clouds and emerge among stars and trains.
  13. 13
    Skinny Ray reports reaching 99999 meters at the end of the world, where a sky distortion appears.
  14. 14
    Avoid incoming objects from a flying saucer: cows from above, spikes from the sides, turnips, and fireballs.
  15. 15
    Move between fireballs to avoid them.
  16. 16
    Dodge energy rings and apple cores.
  17. 17
    TV Dinnah appears, explaining this is the end of your world and the correct universe is elsewhere. Continue dodging energy rings.
  18. 18
    A black hole emerges, sucking you in. Emerge in a location with a doodled wall. Avoid flying crayons.
  19. 19
    Reach the top of the distortion and exit through a hole in the wall. Contact with your home planet is lost.
  20. 20
    The flying machine exits a box and lands in a messy room, revealing the world is within Corobo's toy drama stage.
  21. 21
    You, your chosen princess, and your men explore. Howser attempts to contact you without success.
  22. 22
    Ray eventually establishes visual contact. Howser expresses relief and states you must find the cause of the world's end.
  23. 23
    Ray is excited about the possibility of reaching the world beyond.
  24. 24
    Your chosen princess spots and follows a giant rat.
  25. 25
    Kampbell prepares to pray for the world's safety.
Tips
  • Carefully select your crew before takeoff, as changes are not possible afterward.
  • Pay attention to warnings from Skinny Ray regarding falling objects and altitude.
  • Master the flying machine controls to dodge incoming hazards effectively.
  • The sequence after takeoff resembles a Space Invaders-style game where evasion is key.
  • The final reveal indicates the world is a miniature stage within a toy set.
Uncover the truth behind the world's end and progress the story.

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