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Command & Conquer 3: Tiberium Wars

Command & Conquer 3: Tiberium Wars

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Welcome to Command & Conquer 3: Tiberium Wars, a sci-fi RTS where you'll command the Global Defense Initiative (GDI) against alien invaders. You'll build bases, manage resources, and deploy iconic units like the Mammoth Tank and Orca to fight across Earth and beyond. It's a classic real-time strategy experience with a deep lore and engaging campaign.

This guide is your go-to resource for mastering the GDI campaign. We'll walk you through every mission, break down the strengths and weaknesses of GDI units and structures, and offer advanced tactics to overcome any challenge, whether you're facing Nod's guerilla warfare or the Scrin's alien technology.

[E] Copyright

Explore the copyright information and guide details for Command & Conquer 3: Tiberium Wars, covering Kane's Wrath expansion and version history.

This section of the guide provides an introduction to Kane's Wrath, the story behind Kane's life after the Second Tiberium War and during the Third Tiberium War. It details the rise of the Brotherhood, the removal of Slavik, the rise of Redmond Boyle as GDI Commander in Chief, the disappearance of Dr. Giraud, and the survival of Kane from the GDI attack on Temple Prime, as well as the "betrayal" of Kilian Qatar.

Version History:

  • Version 0.1 [26/3/08]: Started guide, some Intel bits complete.
  • Version 0.2 [27/3/08]: Started Act 1, finished The Rio Insurrection and What is Rightfully Ours.
  • Version 0.3 [31/3/08]: Finished Act 1 and all its Intel entries.
  • Version 0.4 [1/4/08]: Made 2 more mission walkthroughs and their intel entries.
  • Version 0.5 [2/4/08]: Completed The Doctor Vanishes and intel entries.
  • Version 0.6 [3/4/08]: Finished MARV Rising.
  • Version 0.7 [4/4/08]: The Betrayal of Kilian Qatar is now complete. Started Hearts and Minds and did more intel entries.
  • Version 0.8 [5/4/08]: Added My Playing Technique. Finished Hearts and Minds. Finished all Intel entries. Finished Tacitus Interruptus (final mission for Act 2). Completed Will Made Flesh and Tacitus Regained (completes Act 3). Campaign officially complete.
  • Version 0.9 [12/4/08]: Completed Vanilla GDI. Table of Contents ready for Vanilla Nod and Scrin.
  • Version 1.0 [14/4/08]: Completed the Brotherhood of Nod and the Scrin Mining Fleet.
  • Version 1.1 [15/4/08]: The Steel Talons and the ZOCOM forces are complete.
  • Version 1.2 [19/4/08]: Completed the Black Hand and Marked of Kane forces. Completed the Reaper-17 and Traveler-59 forces. All sub-faction groups, units, support powers, buildings, and upgrades are complete. Strategies for all factions and Global Conquest Mode remain.
  • Version 1.3 [26/5/08]: Strategies for vanilla forces done. Next: faction strategies, epic unit strategies, then Global Conquest mode.
  • Version 1.4 [3/6/08]: Epic units for Vanilla Factions complete. Next: SubFactions and Global Conquest.
  • Version 1.5 [21/6/08]: Completed all GDI Strategies. Nod and Scrin sects remain.
  • Version 1.6 [22/6/08]: All Strategies complete. Global Conquest needs to be done.
  • Version 1.7 [23/6/08]: Started Global Conquest Mode. Bases, Support Powers, Combat, and Strategies remain.
  • Version 1.8 [24/6/08]: Global Conquest Support Powers complete. Bases, Combat, and Strategies complete. Guide is finished.

My Playing Technique:

This guide details how to finish missions using a specific playing technique. The author's style emphasizes reducing battlefield losses by sending troops back for repairs instead of continuing on, which saves overall troop expenditure and allows for more forces to be built. It also stresses supporting forces appropriately, as sending an army that is strong but weak against air is a bad strategy.

The guide mentions several playing styles:

  • Brute Force: Using large units and overwhelming the enemy with them, disregarding casualties.
  • Armchair: Relying on allies to do the work.
  • Defensive: Building a strong defense and slowly advancing towards the enemy base.
  • Sneaky: Using stealth or Commando units to attack.

The Rio Insurrection Mission:

This mission requires inciting rebellion in Rio by tearing down GDI's Administration Centres and destroying the Splinter Faction's Construction Yard. A bonus objective is to capture the GDI Radio Stations to inspire the faithful.

  • Primary Objective 1: Destroy GDI's Administration Centres to inspire the masses to rebel against GDI and gain new followers.
  • Primary Objective 2: Destroy the Splinter Faction's Construction Yard to teach the commander the error of his ways.
  • Bonus Objective 1: Capture the GDI Radio Stations to inspire the faithful to fight harder and potentially gain new followers.

Unit Cost Size Tier Size No

Explore the Steel Talon forces in Command & Conquer 3: Tiberium Wars, including their unique units and costs.

Steel Talon Units:

  • MCV: Cost $2000, Heavy size, Tier 1, Size No 4
  • Surveyor: Cost $1000, Heavy size, Tier 1, Size No 2
  • Harvester: Cost $350, Light size, Tier 1, Size No 2
  • Rig: Cost $700, Medium size, Tier 2, Size No 2
  • Rifleman Squad: Cost $105, Light size, Tier 1, Size No 1
  • Missile Squad: Cost $140, Light size, Tier 1, Size No 1
  • Engineer: Cost $175, Light size, Tier 1, Size No 1
  • Grenadier Squad: Cost $280, Light size, Tier 2, Size No 1
  • Sniper Team: Cost $350, Light size, Tier 2, Size No 1
  • Commando: Cost $700, Medium size, Tier 3, Size No 1
  • Zone Trooper: Cost $455, Light size, Tier 3, Size No 1
  • Pitbull: Cost $245, Light size, Tier 1, Size No 2
  • Predator Tank: Cost $385, Light size, Tier 1, Size No 2
  • APC: Cost $280, Light size, Tier 1, Size No 2
  • Slingshot: Cost $385, Light size, Tier 2, Size No 2
  • Shatterer: Cost $525, Medium size, Tier 2, Size No 3
  • Juggernaut: Cost $770, Medium size, Tier 3, Size No 4
  • Mammoth Tank: Cost $875, Medium size, Tier 3, Size No 4
  • MARV: Cost $2500, Ultra Heavy size, Tier 3, Size No 20
  • Orca: Cost $385, Light size, Tier 2, Size No 3
  • Hammerhead: Cost $525, Medium size, Tier 2, Size No 3
  • Firehawk: Cost $525, Medium size, Tier 3, Size No 3
Tips
  • The Steel Talons faction has more unique units available compared to other sub-factions like Traveler 59.

Unit Cost Size Tier Size No (2)

Learn about the 4 extra ZOCOM units in Command & Conquer 3: Tiberium Wars, including their costs and sizes.

ZOCOM forces in Command & Conquer 3: Tiberium Wars have 4 additional units that are worth noting.

Unit Costs and Sizes:

  • Heavy Harvester: Cost 550, Size Light, Tier 1, Size No (2) 3
  • Combat Engineer: Cost 175, Size Light, Tier 1, Size No (2) 1
  • Titan: Cost 420, Size Light, Tier 1, Size No (2) 2
  • Wolverine: Cost 280, Size Light, Tier 1, Size No (2) 2
  • Mobile Repair Transport: Cost 280, Size Light, Tier 1, Size No (2) 2
  • Behemoth: Cost 770, Size Medium, Tier 3, Size No (2) 3

Unit Cost Size Tier Size No (3)

Command & Conquer 3: Tiberium Wars unit costs and stats, including Rocket Harvester (350), Zone Raider (455), ZOCOM Shatterer (455), and ZOCOM Orca (385).

Nod has fewer units than the GDI have overall, but they still exist.

Unit Costs & Stats:

  • Rocket Harvester: Cost 350, Size Light, Tier 1, Size No (3)
  • Zone Raider: Cost 455, Size Light, Tier 3, Size No (1)
  • ZOCOM Shatterer: Cost 455, Size Light, Tier 1, Size No (3)
  • ZOCOM Orca: Cost 385, Size Light, Tier 2, Size No (3)

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