Learn about Tier 2, Tier 3, and Strategic Structure Powers like Orca Strike and Special Forces in Command & Conquer 3: Tiberium Wars, including costs and unlock conditions.
- 1Tier 2 Powers: These powers are available once you have upgraded to a Tier 2 Base.
- 2Tier 3 Powers: These powers are unlocked once you have built a Tier 3 base.
- 3Strategic Structure Powers: These powers are available once you have a Tier 3 Base and can be chosen from 5 available Strategic Structures.
Orca Strike
Cost: 3000 Credits
Power Type: Offensive Power
Recharge Time: 2 Turns
This power allows you to target an enemy strike force (not bases) to deal damage. It can damage Tier 3 units but may not destroy epic units. It is best used to weaken enemy strike forces approaching your base.
Refugee Aid
Cost: 3000 Credits
Power Type: Utility Power
Recharge Time: 2 Turns
This power decreases unrest in a target city, shifting unrest levels from red to yellow, and yellow to blue. It is particularly effective against Nod forces aiming for an alternate victory condition based on city unrest.
Special Forces
Cost: 1000 Credits
Power Type: Reinforcement Power
Recharge Time: 2 Turns
Available with Tier 3 bases, this power allows you to create a Special Forces Strike Force within your controlled area of influence. You can only have one at a time. The strike force includes 1 Commando, 2 Sniper Teams, 4 Zone Troopers, and 2 Firehawks. This is economically efficient compared to creating a strike force for 2000 credits and can be used for base defense.
Sky Sentry
Cost: 2000 Credits
Power Type: Intelligence Power
Recharge Time: 2 Turns
Building: ASAT Defence Centre
This power reveals stealthed Nod bases and strike forces within their area of influence, aiding in targeting them for combat or bombing.
Media Blitz
Cost: 1000 Credits
Power Type: Utility Power
Recharge Time: 3 Turns
Building: Intelligence Centre
This power has a minor effect that can reduce unrest in cities within a target area. It is useful against Nod opponents with stacked cities or for cities near your base to affect income.
Commando Strike
Cost: 2000 Credits
Power Type: Offensive Power
Recharge Time: 3 Turns
Building: Intelligence Centre
This power cancels the orders of an enemy unit or strike force for the turn it is activated, preventing them from completing actions like repairing a base or building new ones.
ZOCOM Infiltration
Cost: 1000 Credits
Power Type: Offensive Power
Recharge Time: 3 Turns
Building: Tiberium Processing Plant
This power is useful against...
- Support Powers are used during the Action Phase, activated in the Powers Phase, and battles occur in the Battle Phase.
- Tier 2 Powers are available regardless of the number of other Tier 1 or Tier 2 bases, as long as you have upgraded to a Tier 2 Base.
- The Special Forces Strike Force created by the Special Forces power is very economically efficient for its cost of 1000 credits.
- Sky Sentry is a crucial tool against Nod's stealth capabilities.
- Commando Strike has numerous applications, including preventing enemy base upgrades or stopping enemy strike forces.
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