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Unit                      Cost         Size         Tier       Size No (9)
Command & Conquer 3: Tiberium Wars

Unit Cost Size Tier Size No (9)

Learn about Tier 2, Tier 3, and Strategic Structure Powers like Orca Strike and Special Forces in Command & Conquer 3: Tiberium Wars, including costs and unlock conditions.

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Learn about Tier 2, Tier 3, and Strategic Structure Powers like Orca Strike and Special Forces in Command & Conquer 3: Tiberium Wars, including costs and unlock conditions.

Walkthrough
  1. 1
    Tier 2 Powers: These powers are available once you have upgraded to a Tier 2 Base.
  2. 2
    Tier 3 Powers: These powers are unlocked once you have built a Tier 3 base.
  3. 3
    Strategic Structure Powers: These powers are available once you have a Tier 3 Base and can be chosen from 5 available Strategic Structures.

Orca Strike

Cost: 3000 Credits

Power Type: Offensive Power

Recharge Time: 2 Turns

This power allows you to target an enemy strike force (not bases) to deal damage. It can damage Tier 3 units but may not destroy epic units. It is best used to weaken enemy strike forces approaching your base.

Refugee Aid

Cost: 3000 Credits

Power Type: Utility Power

Recharge Time: 2 Turns

This power decreases unrest in a target city, shifting unrest levels from red to yellow, and yellow to blue. It is particularly effective against Nod forces aiming for an alternate victory condition based on city unrest.

Special Forces

Cost: 1000 Credits

Power Type: Reinforcement Power

Recharge Time: 2 Turns

Available with Tier 3 bases, this power allows you to create a Special Forces Strike Force within your controlled area of influence. You can only have one at a time. The strike force includes 1 Commando, 2 Sniper Teams, 4 Zone Troopers, and 2 Firehawks. This is economically efficient compared to creating a strike force for 2000 credits and can be used for base defense.

Sky Sentry

Cost: 2000 Credits

Power Type: Intelligence Power

Recharge Time: 2 Turns

Building: ASAT Defence Centre

This power reveals stealthed Nod bases and strike forces within their area of influence, aiding in targeting them for combat or bombing.

Media Blitz

Cost: 1000 Credits

Power Type: Utility Power

Recharge Time: 3 Turns

Building: Intelligence Centre

This power has a minor effect that can reduce unrest in cities within a target area. It is useful against Nod opponents with stacked cities or for cities near your base to affect income.

Commando Strike

Cost: 2000 Credits

Power Type: Offensive Power

Recharge Time: 3 Turns

Building: Intelligence Centre

This power cancels the orders of an enemy unit or strike force for the turn it is activated, preventing them from completing actions like repairing a base or building new ones.

ZOCOM Infiltration

Cost: 1000 Credits

Power Type: Offensive Power

Recharge Time: 3 Turns

Building: Tiberium Processing Plant

This power is useful against...

Tips
  • Support Powers are used during the Action Phase, activated in the Powers Phase, and battles occur in the Battle Phase.
  • Tier 2 Powers are available regardless of the number of other Tier 1 or Tier 2 bases, as long as you have upgraded to a Tier 2 Base.
  • The Special Forces Strike Force created by the Special Forces power is very economically efficient for its cost of 1000 credits.
  • Sky Sentry is a crucial tool against Nod's stealth capabilities.
  • Commando Strike has numerous applications, including preventing enemy base upgrades or stopping enemy strike forces.

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