Learn how to reach Scout rank 2 in Battlefield 6 by scoring 60,000 XP. Discover Scout class weapons, gadgets, and mechanics.
Walkthrough
- 1Score a total of 60,000 XP using the Scout class.
- 2The Scout class is the sniper class, using bolt-action and lever-action rifles for medium and long ranges.
- 3Battlefield 6 features a ballistic model with bullet speed and gravity, requiring you to aim high or use the 'zero' function (press d-pad down) to compensate for bullet drop at long range. Bullet drag also causes bullets to fly slower and drop faster at longer distances.
- 4Most Scout rifles in the base game can achieve a one-hit headshot (a shot that lands on the enemy's head, usually an instant kill) kill at any range. Many also deliver 100 damage (enough for a chest-shot kill between 40 and 75 metres for the SMLE Mk.III Marksman variant) within specific medium ranges.
- 5At Scout rank 1, you unlock primary weapons suited for shorter ranges: the Russian 1895 (Trench variant) fires faster (up to 124 RPM) and is a two-hit kill out to 70 metres (since Jan 2018 patch). The M1903 (Experimental variant) fires semi-auto at 359 RPM (since March 2017 patch) with a 40-round magazine, but has lower damage, resulting in a three-hit kill out to 12 metres.
- 6Hardcore mode (available since 16 November 2016) offers +25% additional bullet damage (since 13 December 2016 patch), often allowing Scout rifles to one-hit kill with an upper torso shot at any distance.
- 7The M1903 Experimental model is fitted with a Pedersen Device, designed to convert the Springfield 1903 into a semi-automatic rifle firing .30 calibre pistol rounds from a large magazine. Approximately 65,000 units were manufactured in 1918.
Tips
- The Scout class has various gadgets: flare gun (spots enemies), K bullets (damage vehicles), sniper shield (provides cover (press the cover button to crouch behind walls or objects) when prone), sniper decoy (false target), trench periscope (spotting from cover), and HE anti-personnel tripwire bomb. Unlockable gadgets include the flash flare gun and GAS/INC tripwire bombs.
- You can earn significant XP from objective actions, squad order bonuses, and using gadgets like spotting flares. Objective-focused play in Conquest mode, flag caps, squad order bonuses, spotting bonuses, and close-quarter kills with a service revolver can help reach Scout rank 2 quickly.
- Sidearms are useful in close quarters; pistols are balanced as 'slow and heavy' (revolvers) or 'fast and light' (semi-autos).
- War bonds earned with one class can be used to buy unlocks for another.
Walkthrough
- 1Score a total of 100,000 XP using the Support class.
- 2The Support class uses machineguns with high first-shot spread penalty multipliers but negative 'spread increase per shot' (SIPS), improving accuracy with consecutive shots during automatic fire.
- 3Your default primary is the Lewis Gun (Low Weight variant), firing at 480 RPM with a 47-round magazine, delivering a four-hit kill out to 12 metres and a five-hit kill beyond that (since Jan 2018 patch).
- 4Since the June 2018 patch, Tanker and Pilot class primary weapons are available to Assault or Support. Support can use the P08 Artillerie, Pieper M1893, M1911 Extended, Mle 1903 Extended, and C93 Carbine. Some may require unlocking first (e.g., M1911 Extended needs Pilot rank 10, C93 Carbine needs forty FT light tank kills).
- 5Starting gadgets include: ammo crate (resupply nearby allies), ammo pouch (resupply one person on the move), repair tool (fix friendly vehicles or damage enemy ones), AIR and HE portable mortars, and HE and FRG crossbow grenade-launchers (added 13 December 2016 patch). The limpet charge is also available.
Tips
- Experiment with different sidearms to find what suits your playstyle, as they are balanced between 'slow and heavy' revolvers and 'fast and light' semi-autos.
- War bonds earned with one class can be used to purchase unlocks for other classes.
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